diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 10 | ||||
-rw-r--r-- | include/songs.h | 34 |
2 files changed, 22 insertions, 22 deletions
diff --git a/include/battle.h b/include/battle.h index be474b59f..3b4771869 100644 --- a/include/battle.h +++ b/include/battle.h @@ -35,7 +35,7 @@ extern u8 unk_2000000[]; // to do: maybe try to reduce the defines needed to match? #define BATTLE_STRUCT ((struct BattleStruct *)(unk_2000000)) #define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(unk_2000000 + 0x16800)) -#define UNK_2016A00_STRUCT ((struct UnknownStruct1 *)(unk_2000000 + 0x16A00)) +#define UNK_2016A00_STRUCT ((struct UnkBattleStruct1 *)(unk_2000000 + 0x16A00)) #define AI_STACK ((struct AI_Stack *)(unk_2000000 + 0x16C00)) #define AI_ARRAY_160CC ((struct SmallItemStruct *)(unk_2000000 + 0x160CC)) @@ -61,7 +61,7 @@ struct Trainer /*0x24*/ void *party; }; -struct UnknownStruct1 // AI_Opponent_Info? +struct UnkBattleStruct1 // AI_Opponent_Info? { /*0x00*/ u16 movesUsed[2][8]; // 0xFFFF means move not used (confuse self hit, etc) /*0x20*/ u8 unk20[2]; @@ -119,10 +119,10 @@ struct BattleStruct /* 0x2000000 */ u8 filler2[0x72E]; /* 0x16800 */ struct AI_ThinkingStruct ai; /* 0x2016800 */ u8 filler1681C[0x1E4]; - /* 0x16A00 */ struct UnknownStruct1 unk_2016A00_2; + /* 0x16A00 */ struct UnkBattleStruct1 unk_2016A00_2; }; -struct UnknownStruct4 +struct UnkBattleStruct4 { /*0x00*/ u8 filler0[0x3]; /*0x04*/ u16 unk4; @@ -143,7 +143,7 @@ struct UnknownStruct4 }; extern struct UnknownStruct1 unk_2016A00; -extern struct UnknownStruct4 gUnknown_02024CA8[]; +extern struct UnkBattleStruct4 gUnknown_02024CA8[]; extern struct AI_ThinkingStruct gAIThinkingSpace; #endif // GUARD_BATTLE_H diff --git a/include/songs.h b/include/songs.h index c465ac562..d7829479f 100644 --- a/include/songs.h +++ b/include/songs.h @@ -3,23 +3,23 @@ enum { - SE_STOP, - SE_KAIFUKU, - SE_PC_LOGON, - SE_PC_OFF, - SE_PC_ON, - SE_SELECT, - SE_WIN_OPEN, - SE_WALL_HIT, - SE_DOOR, - SE_KAIDAN, - SE_DANSA, - SE_JITENSYA, - SE_KOUKA_L, - SE_KOUKA_M, - SE_KOUKA_H, - SE_BOWA2, - SE_POKE_DEAD, + /*0x00*/ SE_STOP, + /*0x01*/ SE_KAIFUKU, + /*0x02*/ SE_PC_LOGON, + /*0x03*/ SE_PC_OFF, + /*0x04*/ SE_PC_ON, + /*0x05*/ SE_SELECT, + /*0x06*/ SE_WIN_OPEN, + /*0x07*/ SE_WALL_HIT, + /*0x08*/ SE_DOOR, + /*0x09*/ SE_KAIDAN, + /*0x0A*/ SE_DANSA, + /*0x0B*/ SE_JITENSYA, + /*0x0C*/ SE_KOUKA_L, + /*0x0D*/ SE_KOUKA_M, + /*0x0E*/ SE_KOUKA_H, + /*0x0F*/ SE_BOWA2, + /*0x10*/ SE_POKE_DEAD, SE_NIGERU, SE_JIDO_DOA, SE_NAMINORI, |