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-rw-r--r--include/battle.h10
-rw-r--r--include/songs.h34
2 files changed, 22 insertions, 22 deletions
diff --git a/include/battle.h b/include/battle.h
index be474b59f..3b4771869 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -35,7 +35,7 @@ extern u8 unk_2000000[];
// to do: maybe try to reduce the defines needed to match?
#define BATTLE_STRUCT ((struct BattleStruct *)(unk_2000000))
#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(unk_2000000 + 0x16800))
-#define UNK_2016A00_STRUCT ((struct UnknownStruct1 *)(unk_2000000 + 0x16A00))
+#define UNK_2016A00_STRUCT ((struct UnkBattleStruct1 *)(unk_2000000 + 0x16A00))
#define AI_STACK ((struct AI_Stack *)(unk_2000000 + 0x16C00))
#define AI_ARRAY_160CC ((struct SmallItemStruct *)(unk_2000000 + 0x160CC))
@@ -61,7 +61,7 @@ struct Trainer
/*0x24*/ void *party;
};
-struct UnknownStruct1 // AI_Opponent_Info?
+struct UnkBattleStruct1 // AI_Opponent_Info?
{
/*0x00*/ u16 movesUsed[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
/*0x20*/ u8 unk20[2];
@@ -119,10 +119,10 @@ struct BattleStruct /* 0x2000000 */
u8 filler2[0x72E];
/* 0x16800 */ struct AI_ThinkingStruct ai; /* 0x2016800 */
u8 filler1681C[0x1E4];
- /* 0x16A00 */ struct UnknownStruct1 unk_2016A00_2;
+ /* 0x16A00 */ struct UnkBattleStruct1 unk_2016A00_2;
};
-struct UnknownStruct4
+struct UnkBattleStruct4
{
/*0x00*/ u8 filler0[0x3];
/*0x04*/ u16 unk4;
@@ -143,7 +143,7 @@ struct UnknownStruct4
};
extern struct UnknownStruct1 unk_2016A00;
-extern struct UnknownStruct4 gUnknown_02024CA8[];
+extern struct UnkBattleStruct4 gUnknown_02024CA8[];
extern struct AI_ThinkingStruct gAIThinkingSpace;
#endif // GUARD_BATTLE_H
diff --git a/include/songs.h b/include/songs.h
index c465ac562..d7829479f 100644
--- a/include/songs.h
+++ b/include/songs.h
@@ -3,23 +3,23 @@
enum
{
- SE_STOP,
- SE_KAIFUKU,
- SE_PC_LOGON,
- SE_PC_OFF,
- SE_PC_ON,
- SE_SELECT,
- SE_WIN_OPEN,
- SE_WALL_HIT,
- SE_DOOR,
- SE_KAIDAN,
- SE_DANSA,
- SE_JITENSYA,
- SE_KOUKA_L,
- SE_KOUKA_M,
- SE_KOUKA_H,
- SE_BOWA2,
- SE_POKE_DEAD,
+ /*0x00*/ SE_STOP,
+ /*0x01*/ SE_KAIFUKU,
+ /*0x02*/ SE_PC_LOGON,
+ /*0x03*/ SE_PC_OFF,
+ /*0x04*/ SE_PC_ON,
+ /*0x05*/ SE_SELECT,
+ /*0x06*/ SE_WIN_OPEN,
+ /*0x07*/ SE_WALL_HIT,
+ /*0x08*/ SE_DOOR,
+ /*0x09*/ SE_KAIDAN,
+ /*0x0A*/ SE_DANSA,
+ /*0x0B*/ SE_JITENSYA,
+ /*0x0C*/ SE_KOUKA_L,
+ /*0x0D*/ SE_KOUKA_M,
+ /*0x0E*/ SE_KOUKA_H,
+ /*0x0F*/ SE_BOWA2,
+ /*0x10*/ SE_POKE_DEAD,
SE_NIGERU,
SE_JIDO_DOA,
SE_NAMINORI,