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-rwxr-xr-xsrc/anim/slash.c83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/anim/slash.c b/src/anim/slash.c
new file mode 100755
index 000000000..c5869c4ab
--- /dev/null
+++ b/src/anim/slash.c
@@ -0,0 +1,83 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CDE78(struct Sprite* sprite);
+static void sub_80CDEB0(struct Sprite* sprite);
+static void sub_80CDEC0(struct Sprite* sprite);
+
+// slash (a cutting animation)
+// Used in Slash and False Swipe.
+
+void sub_80CDD74(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ StoreSpriteCallbackInData(sprite, sub_80CDEC0);
+ sprite->callback = sub_8078600;
+}
+
+void sub_80CDDDC(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0;
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ StoreSpriteCallbackInData(sprite, sub_80CDE78);
+ sprite->callback = sub_8078600;
+}
+
+void sub_80CDE24(struct Sprite* sprite)
+{
+ sprite->pos1.x = sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = sub_80CDEC0;
+}
+
+void sub_80CDE78(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 8)
+ {
+ sprite->data[0] = 12;
+ sprite->data[1] = 8;
+ sprite->data[2] = 0;
+ StoreSpriteCallbackInData(sprite, sub_80CDEB0);
+ sprite->callback = sub_8078364;
+ }
+}
+
+void sub_80CDEB0(struct Sprite* sprite)
+{
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = sub_80CDEC0;
+}
+
+void sub_80CDEC0(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible = !sprite->invisible;
+ if (++sprite->data[1] > 8)
+ move_anim_8072740(sprite);
+ }
+}