summaryrefslogtreecommitdiff
path: root/src/anim/slice.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/anim/slice.c')
-rwxr-xr-xsrc/anim/slice.c111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/anim/slice.c b/src/anim/slice.c
new file mode 100755
index 000000000..8e33dcb06
--- /dev/null
+++ b/src/anim/slice.c
@@ -0,0 +1,111 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CCB00(struct Sprite* sprite);
+
+// slice (the cutting animation showing as a yellow line drawn diagonally)
+// Used in Cut, Fury Cutter, Aerial Ace, and Air Cutter.
+
+void sub_80CC914(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1);
+ if (GetBankSide(gBattleAnimBankTarget) == 0)
+ sprite->pos1.y += 8;
+
+ sprite->callback = sub_80CCB00;
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] -= 0x400;
+ sprite->data[2] += 0x400;
+ sprite->data[5] = gBattleAnimArgs[2];
+ if (sprite->data[5] == 1)
+ sprite->data[1] = -sprite->data[1];
+}
+
+void sub_80CC9BC(struct Sprite* sprite)
+{
+ u8 a;
+ u8 b;
+ switch (gBattleAnimArgs[3])
+ {
+ case 1:
+ a = sub_8077ABC(gBattleAnimBankTarget ^ 2, 0);
+ b = sub_8077ABC(gBattleAnimBankTarget ^ 2, 1);
+ break;
+ case 2:
+ a = sub_8077ABC(gBattleAnimBankTarget, 0);
+ b = sub_8077ABC(gBattleAnimBankTarget, 1);
+ if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
+ {
+ a = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 0) + a) / 2;
+ b = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 1) + b) / 2;
+ }
+ break;
+ case 0:
+ default:
+ a = sub_8077ABC(gBattleAnimBankTarget, 0);
+ b = sub_8077ABC(gBattleAnimBankTarget, 1);
+ break;
+ }
+
+ sprite->pos1.x = a;
+ sprite->pos1.y = b;
+ if (GetBankSide(gBattleAnimBankTarget) == 0)
+ sprite->pos1.y += 8;
+
+ sprite->callback = sub_80CCB00;
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] -= 0x400;
+ sprite->data[2] += 0x400;
+ sprite->data[5] = gBattleAnimArgs[2];
+ if (sprite->data[5] == 1)
+ sprite->data[1] = -sprite->data[1];
+}
+
+void sub_80CCB00(struct Sprite* sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ if (sprite->data[5] == 0)
+ sprite->data[1] += 0x18;
+ else
+ sprite->data[1] -= 0x18;
+
+ sprite->data[2] -= 0x18;
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->data[0]++;
+ if (sprite->data[0] == 20)
+ {
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ sprite->data[0] = 3;
+ sprite->callback = sub_80782D8;
+ }
+}