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-rwxr-xr-xsrc/anim/sonic_task.c152
1 files changed, 152 insertions, 0 deletions
diff --git a/src/anim/sonic_task.c b/src/anim/sonic_task.c
new file mode 100755
index 000000000..efd13dff6
--- /dev/null
+++ b/src/anim/sonic_task.c
@@ -0,0 +1,152 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "battle_anim_80CA710.h"
+#include "battle.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u8 gBanksBySide[];
+extern u16 gBattleTypeFlags;
+extern struct SpriteTemplate gSpriteTemplate_83D74BC;
+
+// sonic_task (the task functions for the "sonic" effect.)
+// Used in Air Cutter and Sonic Boom.
+
+void sub_80CF9F8(u8 taskId)
+{
+ if (gTasks[taskId].data[1] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80CFA20(u8 taskId)
+{
+ if (gTasks[taskId].data[0]-- <= 0)
+ {
+ u8 spriteId;
+ struct Sprite* sprite;
+ spriteId = CreateSprite(&gSpriteTemplate_83D74BC, gTasks[taskId].data[9], gTasks[taskId].data[10], gTasks[taskId].data[2] - gTasks[taskId].data[1]);
+ sprite = &gSprites[spriteId];
+ switch (gTasks[taskId].data[4])
+ {
+ case 1:
+ sprite->oam.matrixNum |= 24;
+ break;
+ case 2:
+ sprite->oam.matrixNum = 8;
+ break;
+ }
+
+ sprite->data[0] = gTasks[taskId].data[5] - gTasks[taskId].data[6];
+ sprite->data[7] = taskId;
+ gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId;
+ gTasks[taskId].data[0] = gTasks[taskId].data[3];
+ gTasks[taskId].data[1]++;
+ PlaySE12WithPanning(0x9A, sub_8076F98(-0x3F));
+ if (gTasks[taskId].data[1] > 2)
+ gTasks[taskId].func = sub_80CF9F8;
+ }
+}
+
+void sub_80CFB04(u8 taskId)
+{
+ s16 r9 = 0;
+ s16 r6 = 0;
+ s16 sp1 = 0;
+ s16 sp2 = 0;
+ s16 r4;
+
+ if (NotInBattle())
+ {
+ gTasks[taskId].data[4] = 2;
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ if (gBattleAnimArgs[2] & 1)
+ gBattleAnimArgs[2] &= ~1;
+ else
+ gBattleAnimArgs[2] |= 1;
+ }
+ else
+ {
+ if ((gBanksBySide[gBattleAnimBankTarget] & 1) == 0)
+ {
+ gTasks[taskId].data[4] = 1;
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[2] & 1)
+ gBattleAnimArgs[2] &= ~1;
+ else
+ gBattleAnimArgs[2] |= 1;
+ }
+ }
+ r6 = gTasks[taskId].data[9] = sub_8077ABC(gBattleAnimBankAttacker, 0);
+ r9 = gTasks[taskId].data[10] = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ && IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
+ {
+ sub_807A3FC(gBattleAnimBankTarget, 0, &sp1, &sp2);
+ }
+ else
+ {
+ sp1 = sub_8077ABC(gBattleAnimBankTarget, 0);
+ sp2 = sub_8077ABC(gBattleAnimBankTarget, 1);
+ }
+
+ sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0];
+ sp2 = gTasks[taskId].data[12] = sp2 + gBattleAnimArgs[1];
+ if (sp1 >= r6)
+ r4 = sp1 - r6;
+ else
+ r4 = r6 - sp1;
+
+ gTasks[taskId].data[5] = sub_81174C4(r4, sub_81174E0(gBattleAnimArgs[2] & ~1));
+ gTasks[taskId].data[6] = sub_81174C4(gTasks[taskId].data[5], 0x80);
+ gTasks[taskId].data[7] = gBattleAnimArgs[2];
+ if (sp2 >= r9)
+ {
+ r4 = sp2 - r9;
+ gTasks[taskId].data[8] = sub_81174C4(r4, sub_81174E0(gTasks[taskId].data[5])) & ~1;
+ }
+ else
+ {
+ r4 = r9 - sp2;
+ gTasks[taskId].data[8] = sub_81174C4(r4, sub_81174E0(gTasks[taskId].data[5])) | 1;
+ }
+
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ if (gBattleAnimArgs[4] & 0x80)
+ {
+ gBattleAnimArgs[4] ^= 0x80;
+ if (gBattleAnimArgs[4] >= 64)
+ {
+ u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ gTasks[taskId].data[2] = var;
+ }
+ else
+ {
+ u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4];
+ gTasks[taskId].data[2] = var;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[4] >= 64)
+ {
+ u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ gTasks[taskId].data[2] = var;
+ }
+ else
+ {
+ u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4];
+ gTasks[taskId].data[2] = var;
+ }
+ }
+
+ if (gTasks[taskId].data[2] < 3)
+ gTasks[taskId].data[2] = 3;
+
+ gTasks[taskId].func = sub_80CFA20;
+}