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-rwxr-xr-xsrc/anim/strike.c77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/anim/strike.c b/src/anim/strike.c
new file mode 100755
index 000000000..f2fbdb5a4
--- /dev/null
+++ b/src/anim/strike.c
@@ -0,0 +1,77 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CE798(struct Sprite* sprite);
+
+// strike (A red strike towards the opponent.)
+// Used in Horn Attack, Fury Attack, and Horn Drill.
+
+void sub_80CE670(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[2] <= 1)
+ gBattleAnimArgs[2] = 2;
+
+ if (gBattleAnimArgs[2] > 0x7F)
+ gBattleAnimArgs[2] = 0x7F;
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[1];
+ sprite->data[6] = sprite->pos1.x;
+ sprite->data[7] = sprite->pos1.y;
+ if (NotInBattle() != 0)
+ {
+ sprite->oam.matrixNum = 8;
+ sprite->pos1.x += 40;
+ sprite->pos1.y += 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = -0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = -0xA00 / sprite->data[1];
+ }
+ else if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ {
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = 0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = -0xA00 / sprite->data[1];
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = -0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = 0xA00 / sprite->data[1];
+ sprite->oam.matrixNum = 24;
+ }
+
+ sprite->callback = sub_80CE798;
+}
+
+void sub_80CE798(struct Sprite* sprite)
+{
+ sprite->data[2] += sprite->data[3];
+ sprite->data[4] += sprite->data[5];
+ sprite->pos1.x = sprite->data[2] >> 7;
+ sprite->pos1.y = sprite->data[4] >> 7;
+ if (--sprite->data[1] == 1)
+ {
+ sprite->pos1.x = sprite->data[6];
+ sprite->pos1.y = sprite->data[7];
+ }
+
+ if (sprite->data[1] == 0)
+ move_anim_8072740(sprite);
+}