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-rwxr-xr-xsrc/anim/unused_2.c80
1 files changed, 80 insertions, 0 deletions
diff --git a/src/anim/unused_2.c b/src/anim/unused_2.c
new file mode 100755
index 000000000..f7f5be88d
--- /dev/null
+++ b/src/anim/unused_2.c
@@ -0,0 +1,80 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CCCB4(struct Sprite* sprite);
+
+// unused_2 (unknown effect with music notes.)
+// possibly another unused effect. Unknown usage.
+
+void unref_sub_80CCB6C(struct Sprite* sprite)
+{
+ if (sprite->data[2] > 1)
+ {
+ if (sprite->data[3] & 1)
+ {
+ sprite->invisible = 0;
+ gSprites[sprite->data[0]].invisible = 0;
+ gSprites[sprite->data[1]].invisible = 0;
+ }
+ else
+ {
+ sprite->invisible = 1;
+ gSprites[sprite->data[0]].invisible = 1;
+ gSprites[sprite->data[1]].invisible = 1;
+ }
+
+ sprite->data[2] = 0;
+ sprite->data[3]++;
+ }
+ else
+ {
+ sprite->data[2]++;
+ }
+
+ if (sprite->data[3] == 10)
+ {
+ DestroySprite(&gSprites[sprite->data[0]]);
+ DestroySprite(&gSprites[sprite->data[1]]);
+ move_anim_8072740(sprite);
+ }
+}
+
+void sub_80CCC50(struct Sprite* sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[2];
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[5]);
+ sprite->data[1] = -gBattleAnimArgs[3];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->callback = sub_80CCCB4;
+ sub_80CCCB4(sprite);
+}
+
+void sub_80CCCB4(struct Sprite* sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 100);
+ sprite->pos2.y = Sin(sprite->data[0], 20);
+ if (sprite->data[0] <= 0x7F)
+ sprite->subpriority = 0;
+ else
+ sprite->subpriority = 14;
+
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
+ sprite->data[5] += 0x82;
+ sprite->pos2.y += sprite->data[5] >> 8;
+ sprite->data[2]++;
+ if (sprite->data[2] == sprite->data[3])
+ move_anim_8072740(sprite);
+}