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-rwxr-xr-xsrc/anim/whip.c46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/anim/whip.c b/src/anim/whip.c
new file mode 100755
index 000000000..3aa0758a9
--- /dev/null
+++ b/src/anim/whip.c
@@ -0,0 +1,46 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// whip (does a hitting animation that uses a rotating sprite to invoke the sprite getting hit.)
+// Used by Slam and Vine Whip.
+
+void sub_80CC810(struct Sprite* sprite)
+{
+ if (sprite->animEnded)
+ move_anim_8072740(sprite);
+}
+
+// unused, beta effect for diagonal sprite movement?
+void sub_80CC82C(struct Sprite* sprite)
+{
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}
+
+void sub_80CC884(struct Sprite* sprite)
+{
+ if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ StartSpriteAnim(sprite, 1);
+
+ sprite->callback = sub_80CC810;
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+}