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Diffstat (limited to 'src/battle/anim/angel_kiss.c')
-rwxr-xr-xsrc/battle/anim/angel_kiss.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle/anim/angel_kiss.c b/src/battle/anim/angel_kiss.c
index 453c4d802..d5be6e2af 100755
--- a/src/battle/anim/angel_kiss.c
+++ b/src/battle/anim/angel_kiss.c
@@ -6,8 +6,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// angel_kiss (a different variation of kiss_fountain.)
// Used in Sweet Kiss.
@@ -22,7 +22,7 @@ void sub_80D29CC(struct Sprite* sprite)
sprite->invisible = sprite->data[5] % 2;
if (sprite->data[5] > 30)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80D2A38(struct Sprite* sprite)
@@ -62,7 +62,7 @@ void sub_80D2A38(struct Sprite* sprite)
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 0);
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) - 1;
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) - 1;
sprite->data[2] = 1;
}