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-rwxr-xr-xsrc/battle/anim/brace.c45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c
new file mode 100755
index 000000000..7b084efbb
--- /dev/null
+++ b/src/battle/anim/brace.c
@@ -0,0 +1,45 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CDF70(struct Sprite* sprite);
+
+// brace (the Pokemon prepares to endure a hit)
+// Used in Endure.
+
+void sub_80CDF0C(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80CDF70;
+}
+
+void sub_80CDF70(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > sprite->data[1])
+ {
+ sprite->data[0] = 0;
+ sprite->pos1.y--;
+ }
+
+ sprite->pos1.y -= sprite->data[0];
+ if (sprite->animEnded)
+ move_anim_8072740(sprite);
+}