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Diffstat (limited to 'src/battle/anim/breath.c')
-rwxr-xr-xsrc/battle/anim/breath.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle/anim/breath.c b/src/battle/anim/breath.c
index 0fcc7fa08..831b222ad 100755
--- a/src/battle/anim/breath.c
+++ b/src/battle/anim/breath.c
@@ -5,32 +5,32 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// breath (a puff of smoke, usually from the mouth or nose of the Pokemon.)
// Used in Swagger and Bulk Up.
void sub_80D0930(struct Sprite* sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
StartSpriteAnim(sprite, 0);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + 32;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + 32;
sprite->data[1] = 0x40;
}
else
{
StartSpriteAnim(sprite, 1);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - 32;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) - 32;
sprite->data[1] = -0x40;
}
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = 0x34;
sprite->data[2] = 0;
sprite->data[3] = 0;
sprite->data[4] = 0;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}