diff options
Diffstat (limited to 'src/battle/anim/bug.c')
-rw-r--r-- | src/battle/anim/bug.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c index b9429a75a..65b45b6cc 100644 --- a/src/battle/anim/bug.c +++ b/src/battle/anim/bug.c @@ -5,8 +5,8 @@ #include "trig.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; void sub_80DC824(struct Sprite *sprite); void sub_80DC8F4(struct Sprite *sprite); @@ -208,7 +208,7 @@ void sub_80DC824(struct Sprite *sprite) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } - else if (!GetBattlerSide(gAnimBankTarget)) + else if (!GetBattlerSide(gBattleAnimTarget)) { StartSpriteAffineAnim(sprite, 1); gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -217,12 +217,12 @@ void sub_80DC824(struct Sprite *sprite) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } - sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0]; - sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1]; + sprite->pos1.x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); @@ -236,18 +236,18 @@ void sub_80DC8F4(struct Sprite *sprite) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; StartSpriteAffineAnim(sprite, 2); } - else if (!GetBattlerSide(gAnimBankTarget)) + else if (!GetBattlerSide(gBattleAnimTarget)) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } - sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0]; - sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1]; + sprite->pos1.x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); @@ -267,12 +267,12 @@ void sub_80DC9A0(struct Sprite *sprite) if (!gBattleAnimArgs[4]) { - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); } else { - SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]); + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]); } sub_8078BD4(sprite); @@ -295,14 +295,14 @@ static void sub_80DCA38(struct Sprite *sprite) // used in Move_STRING_SHOT void sub_80DCA70(struct Sprite *sprite) { - SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y); - if (GetBattlerSide(gAnimBankAttacker)) + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + if (GetBattlerSide(gBattleAnimAttacker)) sprite->pos1.x -= gBattleAnimArgs[0]; else sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; - if (!GetBattlerSide(gAnimBankTarget)) + if (!GetBattlerSide(gBattleAnimTarget)) sprite->pos1.y += 8; sprite->callback = sub_80DCAEC; @@ -377,7 +377,7 @@ void AnimTranslateStinger(struct Sprite *sprite) } else { - if (GetBattlerSide(gAnimBankAttacker)) + if (GetBattlerSide(gBattleAnimAttacker)) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -387,9 +387,9 @@ void AnimTranslateStinger(struct Sprite *sprite) if (!IsContest()) { - if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)) + if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) { - if (GetBattlerPosition(gAnimBankTarget) == 0 || GetBattlerPosition(gAnimBankTarget) == 1) + if (GetBattlerPosition(gBattleAnimTarget) == 0 || GetBattlerPosition(gBattleAnimTarget) == 1) { s16 temp1, temp2; @@ -404,8 +404,8 @@ void AnimTranslateStinger(struct Sprite *sprite) InitAnimSpritePos(sprite, 1); - lVarX = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; - lVarY = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; + lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y); rot += 0xC000; sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot); @@ -431,12 +431,12 @@ void AnimMissileArc(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); - if (GetBattlerSide(gAnimBankAttacker)) + if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; InitAnimArcTranslation(sprite); @@ -485,13 +485,13 @@ void sub_80DCE40(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 18; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + 18; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18; } StoreSpriteCallbackInData(sprite, move_anim_8074EE0); |