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path: root/src/battle/anim/bug.c
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Diffstat (limited to 'src/battle/anim/bug.c')
-rw-r--r--src/battle/anim/bug.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index b9429a75a..65b45b6cc 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -5,8 +5,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
void sub_80DC824(struct Sprite *sprite);
void sub_80DC8F4(struct Sprite *sprite);
@@ -208,7 +208,7 @@ void sub_80DC824(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- else if (!GetBattlerSide(gAnimBankTarget))
+ else if (!GetBattlerSide(gBattleAnimTarget))
{
StartSpriteAffineAnim(sprite, 1);
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -217,12 +217,12 @@ void sub_80DC824(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -236,18 +236,18 @@ void sub_80DC8F4(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
StartSpriteAffineAnim(sprite, 2);
}
- else if (!GetBattlerSide(gAnimBankTarget))
+ else if (!GetBattlerSide(gBattleAnimTarget))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -267,12 +267,12 @@ void sub_80DC9A0(struct Sprite *sprite)
if (!gBattleAnimArgs[4])
{
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
else
{
- SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sub_8078BD4(sprite);
@@ -295,14 +295,14 @@ static void sub_80DCA38(struct Sprite *sprite)
// used in Move_STRING_SHOT
void sub_80DCA70(struct Sprite *sprite)
{
- SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gAnimBankAttacker))
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gBattleAnimAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
- if (!GetBattlerSide(gAnimBankTarget))
+ if (!GetBattlerSide(gBattleAnimTarget))
sprite->pos1.y += 8;
sprite->callback = sub_80DCAEC;
@@ -377,7 +377,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
}
else
{
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -387,9 +387,9 @@ void AnimTranslateStinger(struct Sprite *sprite)
if (!IsContest())
{
- if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
- if (GetBattlerPosition(gAnimBankTarget) == 0 || GetBattlerPosition(gAnimBankTarget) == 1)
+ if (GetBattlerPosition(gBattleAnimTarget) == 0 || GetBattlerPosition(gBattleAnimTarget) == 1)
{
s16 temp1, temp2;
@@ -404,8 +404,8 @@ void AnimTranslateStinger(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
- lVarX = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- lVarY = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
rot += 0xC000;
sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
@@ -431,12 +431,12 @@ void AnimMissileArc(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
@@ -485,13 +485,13 @@ void sub_80DCE40(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 18;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + 18;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
}
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);