summaryrefslogtreecommitdiff
path: root/src/battle/anim/bug.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle/anim/bug.c')
-rw-r--r--src/battle/anim/bug.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index b9e9da27f..64021f499 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -24,7 +24,7 @@ void sub_80DC824(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- else if (!GetBankSide(gAnimBankTarget))
+ else if (!GetBattlerSide(gAnimBankTarget))
{
StartSpriteAffineAnim(sprite, 1);
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -52,7 +52,7 @@ void sub_80DC8F4(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
StartSpriteAffineAnim(sprite, 2);
}
- else if (!GetBankSide(gAnimBankTarget))
+ else if (!GetBattlerSide(gAnimBankTarget))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -112,13 +112,13 @@ static void sub_80DCA38(struct Sprite *sprite)
void sub_80DCA70(struct Sprite *sprite)
{
SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
- if (!GetBankSide(gAnimBankTarget))
+ if (!GetBattlerSide(gAnimBankTarget))
sprite->pos1.y += 8;
sprite->callback = sub_80DCAEC;
@@ -193,7 +193,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
}
else
{
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -203,7 +203,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
if (!IsContest())
{
- if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
{
if (GetBattlerPosition(gAnimBankTarget) == 0 || GetBattlerPosition(gAnimBankTarget) == 1)
{
@@ -247,7 +247,7 @@ void AnimMissileArc(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBankSide(gAnimBankAttacker))
+ if (GetBattlerSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];