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path: root/src/battle/anim/bug.c
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Diffstat (limited to 'src/battle/anim/bug.c')
-rw-r--r--src/battle/anim/bug.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index c4c7fe937..e4ea01f5c 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -224,7 +224,7 @@ void sub_80DC824(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -249,7 +249,7 @@ void sub_80DC8F4(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -282,7 +282,7 @@ void sub_80DC9A0(struct Sprite *sprite)
static void sub_80DCA38(struct Sprite *sprite)
{
- if (TranslateAnimSpriteByDeltas(sprite))
+ if (TranslateAnimLinear(sprite))
{
DestroyAnimSprite(sprite);
return;
@@ -414,7 +414,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
sprite->data[2] = lVarX;
sprite->data[4] = lVarY;
- sprite->callback = StartTranslateAnimSpriteByDeltas;
+ sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -438,7 +438,7 @@ void AnimMissileArc(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
- InitAnimSpriteTranslationOverDuration(sprite);
+ InitAnimArcTranslation(sprite);
sprite->callback = AnimMissileArcStep;
sprite->invisible = TRUE;
@@ -448,7 +448,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
{
sprite->invisible = FALSE;
- if (TranslateAnimSpriteLinearAndSine(sprite))
+ if (TranslateAnimArc(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -468,7 +468,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
x2 += x1;
y2 += y1;
- if (!TranslateAnimSpriteLinearAndSine(sprite))
+ if (!TranslateAnimArc(sprite))
{
u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);