diff options
Diffstat (limited to 'src/battle/anim/bug.c')
-rw-r--r-- | src/battle/anim/bug.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c index d57a1046e..245e45774 100644 --- a/src/battle/anim/bug.c +++ b/src/battle/anim/bug.c @@ -24,7 +24,7 @@ void sub_80DC824(struct Sprite *sprite) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } - else if (!GetBankSide(gAnimBankTarget)) + else if (!GetBattlerSide(gAnimBankTarget)) { StartSpriteAffineAnim(sprite, 1); gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -37,8 +37,8 @@ void sub_80DC824(struct Sprite *sprite) sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; sprite->callback = StartTranslateAnimSpriteByDeltas; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); @@ -52,7 +52,7 @@ void sub_80DC8F4(struct Sprite *sprite) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; StartSpriteAffineAnim(sprite, 2); } - else if (!GetBankSide(gAnimBankTarget)) + else if (!GetBattlerSide(gAnimBankTarget)) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; @@ -62,8 +62,8 @@ void sub_80DC8F4(struct Sprite *sprite) sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); - sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); sprite->callback = StartTranslateAnimSpriteByDeltas; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); @@ -83,8 +83,8 @@ void sub_80DC9A0(struct Sprite *sprite) if (!gBattleAnimArgs[4]) { - sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); - sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); } else { @@ -112,13 +112,13 @@ static void sub_80DCA38(struct Sprite *sprite) void sub_80DCA70(struct Sprite *sprite) { SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y); - if (GetBankSide(gAnimBankAttacker)) + if (GetBattlerSide(gAnimBankAttacker)) sprite->pos1.x -= gBattleAnimArgs[0]; else sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; - if (!GetBankSide(gAnimBankTarget)) + if (!GetBattlerSide(gAnimBankTarget)) sprite->pos1.y += 8; sprite->callback = sub_80DCAEC; @@ -193,7 +193,7 @@ void AnimTranslateStinger(struct Sprite *sprite) } else { - if (GetBankSide(gAnimBankAttacker)) + if (GetBattlerSide(gAnimBankAttacker)) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -203,9 +203,9 @@ void AnimTranslateStinger(struct Sprite *sprite) if (!IsContest()) { - if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)) + if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)) { - if (GetBankIdentity(gAnimBankTarget) == 0 || GetBankIdentity(gAnimBankTarget) == 1) + if (GetBattlerPosition(gAnimBankTarget) == 0 || GetBattlerPosition(gAnimBankTarget) == 1) { s16 temp1, temp2; @@ -220,8 +220,8 @@ void AnimTranslateStinger(struct Sprite *sprite) InitAnimSpritePos(sprite, 1); - lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2]; - lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + lVarX = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + lVarY = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y); rot += 0xC000; sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot); @@ -247,12 +247,12 @@ void AnimMissileArc(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); - if (GetBankSide(gAnimBankAttacker)) + if (GetBattlerSide(gAnimBankAttacker)) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; InitAnimSpriteTranslationOverDuration(sprite); @@ -301,13 +301,13 @@ void sub_80DCE40(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); - sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 18; + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 18; } else { - sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2); - sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 18; + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + 18; } StoreSpriteCallbackInData(sprite, move_anim_8074EE0); |