diff options
Diffstat (limited to 'src/battle/anim/bullet.c')
-rwxr-xr-x | src/battle/anim/bullet.c | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c new file mode 100755 index 000000000..11306873a --- /dev/null +++ b/src/battle/anim/bullet.c @@ -0,0 +1,69 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" +#include "random.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80D0030(struct Sprite* sprite); +static void sub_80D00B4(struct Sprite* sprite); + +// bullet (shoot seeds as ammunition.) +// Used by Bullet Seed. + +void sub_80CFFD8(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + sprite->data[0] = 20; + sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3); + sprite->callback = sub_8078B34; + sprite->affineAnimPaused = 1; + StoreSpriteCallbackInData(sprite, sub_80D0030); +} + +void sub_80D0030(struct Sprite* sprite) +{ + int i; + u16 rand; + s16* ptr; + PlaySE12WithPanning(0xA6, sub_8076F98(0x3F)); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + ptr = &sprite->data[7]; + for (i = 0; i < 8; i++) + { + ptr[i - 7] = 0; + } + + rand = Random(); + sprite->data[6] = 0xFFF4 - (rand & 7); + rand = Random(); + sprite->data[7] = (rand % 0xA0) + 0xA0; + sprite->callback = sub_80D00B4; + sprite->affineAnimPaused = 0; +} + +void sub_80D00B4(struct Sprite* sprite) +{ + sprite->data[0] += sprite->data[7]; + sprite->pos2.x = sprite->data[0] >> 8; + if (sprite->data[7] & 1) + sprite->pos2.x = -sprite->pos2.x; + + sprite->pos2.y = Sin(sprite->data[1], sprite->data[6]); + sprite->data[1] += 8; + if (sprite->data[1] > 0x7E) + { + sprite->data[1] = 0; + sprite->data[2] /= 2; + if (++sprite->data[3] == 1) + move_anim_8072740(sprite); + } +} |