diff options
Diffstat (limited to 'src/battle/anim/dark.c')
-rw-r--r-- | src/battle/anim/dark.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c index 45ef7b831..47f86b744 100644 --- a/src/battle/anim/dark.c +++ b/src/battle/anim/dark.c @@ -357,7 +357,7 @@ static void sub_80DFF98(struct Sprite *sprite) sprite->pos2.y = sprite->data[5] >> 8; if (--sprite->data[3] == 0) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } void sub_80DFFD0(struct Sprite *sprite) @@ -376,22 +376,22 @@ void sub_80DFFD0(struct Sprite *sprite) switch (gBattleAnimArgs[1]) { case 0: - sprite->pos1.x = sub_807A100(bank, 5) - 8; - sprite->pos1.y = sub_807A100(bank, 2) + 8; + sprite->pos1.x = GetBattlerSpriteCoordAttr(bank, 5) - 8; + sprite->pos1.y = GetBattlerSpriteCoordAttr(bank, 2) + 8; break; case 1: - sprite->pos1.x = sub_807A100(bank, 5) - 14; - sprite->pos1.y = sub_807A100(bank, 2) + 16; + sprite->pos1.x = GetBattlerSpriteCoordAttr(bank, 5) - 14; + sprite->pos1.y = GetBattlerSpriteCoordAttr(bank, 2) + 16; break; case 2: - sprite->pos1.x = sub_807A100(bank, 4) + 8; - sprite->pos1.y = sub_807A100(bank, 2) + 8; + sprite->pos1.x = GetBattlerSpriteCoordAttr(bank, 4) + 8; + sprite->pos1.y = GetBattlerSpriteCoordAttr(bank, 2) + 8; StartSpriteAffineAnim(sprite, 1); xOffset = -20; break; case 3: - sprite->pos1.x = sub_807A100(bank, 4) + 14; - sprite->pos1.y = sub_807A100(bank, 2) + 16; + sprite->pos1.x = GetBattlerSpriteCoordAttr(bank, 4) + 14; + sprite->pos1.y = GetBattlerSpriteCoordAttr(bank, 2) + 16; StartSpriteAffineAnim(sprite, 1); xOffset = -20; break; @@ -409,7 +409,7 @@ void sub_80DFFD0(struct Sprite *sprite) static void sub_80E00D0(struct Sprite *sprite) { if (TranslateAnimArc(sprite)) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } void sub_80E00EC(u8 taskId) @@ -422,7 +422,7 @@ void sub_80E00EC(u8 taskId) struct Task *task = &gTasks[taskId]; task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 31; - task->data[6] = sub_807A100(gBattleAnimAttacker, 2) - 7; + task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 2) - 7; task->data[5] = task->data[7]; task->data[4] = task->data[6]; task->data[13] = (task->data[7] - task->data[6]) << 8; @@ -600,7 +600,7 @@ void sub_80E03BC(u8 taskId) break; case 2: task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 31; - task->data[6] = sub_807A100(gBattleAnimTarget, 2) - 7; + task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 2) - 7; task->data[13] = (task->data[7] - task->data[6]) << 8; pos = GetBattlerSpriteCoord(gBattleAnimTarget, 0); task->data[14] = pos - 4; |