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path: root/src/battle/anim/dark.c
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Diffstat (limited to 'src/battle/anim/dark.c')
-rw-r--r--src/battle/anim/dark.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 45ef7b831..47f86b744 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -357,7 +357,7 @@ static void sub_80DFF98(struct Sprite *sprite)
sprite->pos2.y = sprite->data[5] >> 8;
if (--sprite->data[3] == 0)
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
}
void sub_80DFFD0(struct Sprite *sprite)
@@ -376,22 +376,22 @@ void sub_80DFFD0(struct Sprite *sprite)
switch (gBattleAnimArgs[1])
{
case 0:
- sprite->pos1.x = sub_807A100(bank, 5) - 8;
- sprite->pos1.y = sub_807A100(bank, 2) + 8;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(bank, 5) - 8;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(bank, 2) + 8;
break;
case 1:
- sprite->pos1.x = sub_807A100(bank, 5) - 14;
- sprite->pos1.y = sub_807A100(bank, 2) + 16;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(bank, 5) - 14;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(bank, 2) + 16;
break;
case 2:
- sprite->pos1.x = sub_807A100(bank, 4) + 8;
- sprite->pos1.y = sub_807A100(bank, 2) + 8;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(bank, 4) + 8;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(bank, 2) + 8;
StartSpriteAffineAnim(sprite, 1);
xOffset = -20;
break;
case 3:
- sprite->pos1.x = sub_807A100(bank, 4) + 14;
- sprite->pos1.y = sub_807A100(bank, 2) + 16;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(bank, 4) + 14;
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(bank, 2) + 16;
StartSpriteAffineAnim(sprite, 1);
xOffset = -20;
break;
@@ -409,7 +409,7 @@ void sub_80DFFD0(struct Sprite *sprite)
static void sub_80E00D0(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
}
void sub_80E00EC(u8 taskId)
@@ -422,7 +422,7 @@ void sub_80E00EC(u8 taskId)
struct Task *task = &gTasks[taskId];
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 31;
- task->data[6] = sub_807A100(gBattleAnimAttacker, 2) - 7;
+ task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 2) - 7;
task->data[5] = task->data[7];
task->data[4] = task->data[6];
task->data[13] = (task->data[7] - task->data[6]) << 8;
@@ -600,7 +600,7 @@ void sub_80E03BC(u8 taskId)
break;
case 2:
task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 31;
- task->data[6] = sub_807A100(gBattleAnimTarget, 2) - 7;
+ task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 2) - 7;
task->data[13] = (task->data[7] - task->data[6]) << 8;
pos = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
task->data[14] = pos - 4;