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Diffstat (limited to 'src/battle/anim/dark.c')
-rw-r--r--src/battle/anim/dark.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index f98623ee6..d3d992bda 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -14,7 +14,7 @@
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
-extern u8 gBankSpriteIds[];
+extern u8 gBattlerSpriteIds[];
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
@@ -233,7 +233,7 @@ static void sub_80DFC9C(u8 taskId)
gTasks[taskId].data[2] = 0;
if (r2 == 16)
{
- gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible = 1;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 1;
DestroyAnimVisualTask(taskId);
}
}
@@ -957,12 +957,12 @@ void sub_80E0918(u8 taskId)
{
u8 toBG2 = GetBattlerPosition_permutated(gBattleAnimAttacker) ^ 1 ? 1 : 0;
MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2);
- gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 0;
if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
{
MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1);
- gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0;
}
DestroyAnimVisualTask(taskId);
@@ -1015,7 +1015,7 @@ void sub_80E0A4C(u8 taskId)
{
if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2) == TRUE)
{
- gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority--;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority--;
REG_BG1CNT_BITFIELD.priority = 1;
var0 = 1;
}
@@ -1101,7 +1101,7 @@ static void sub_80E0CD0(u8 taskId)
if (gTasks[taskIdCopy].data[6] == 1)
{
- gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority++;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority++;
}
DestroyAnimVisualTask(taskIdCopy);
@@ -1149,7 +1149,7 @@ void sub_80E0E24(u8 taskId)
{
bank = GetBattlerAtPosition(identity);
if (IsAnimBankSpriteVisible(bank))
- spriteId = gBankSpriteIds[bank];
+ spriteId = gBattlerSpriteIds[bank];
else
spriteId = 0xFF;
}