diff options
Diffstat (limited to 'src/battle/anim/dark.c')
-rw-r--r-- | src/battle/anim/dark.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c index f98623ee6..d3d992bda 100644 --- a/src/battle/anim/dark.c +++ b/src/battle/anim/dark.c @@ -14,7 +14,7 @@ extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; -extern u8 gBankSpriteIds[]; +extern u8 gBattlerSpriteIds[]; extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; @@ -233,7 +233,7 @@ static void sub_80DFC9C(u8 taskId) gTasks[taskId].data[2] = 0; if (r2 == 16) { - gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible = 1; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 1; DestroyAnimVisualTask(taskId); } } @@ -957,12 +957,12 @@ void sub_80E0918(u8 taskId) { u8 toBG2 = GetBattlerPosition_permutated(gBattleAnimAttacker) ^ 1 ? 1 : 0; MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2); - gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible = 0; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 0; if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2)) { MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1); - gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0; } DestroyAnimVisualTask(taskId); @@ -1015,7 +1015,7 @@ void sub_80E0A4C(u8 taskId) { if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2) == TRUE) { - gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority--; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority--; REG_BG1CNT_BITFIELD.priority = 1; var0 = 1; } @@ -1101,7 +1101,7 @@ static void sub_80E0CD0(u8 taskId) if (gTasks[taskIdCopy].data[6] == 1) { - gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority++; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority++; } DestroyAnimVisualTask(taskIdCopy); @@ -1149,7 +1149,7 @@ void sub_80E0E24(u8 taskId) { bank = GetBattlerAtPosition(identity); if (IsAnimBankSpriteVisible(bank)) - spriteId = gBankSpriteIds[bank]; + spriteId = gBattlerSpriteIds[bank]; else spriteId = 0xFF; } |