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-rw-r--r--src/battle/anim/dark.c164
1 files changed, 164 insertions, 0 deletions
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 55d500950..a7026edff 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -28,6 +28,10 @@ extern const u8 gUnknown_08D1D574[];
extern const u8 gUnknown_08D1D410[];
extern const u16 gUnknown_08D1D54C[];
+void sub_80DFE14(struct Sprite *sprite);
+void sub_80DFF1C(struct Sprite *sprite);
+void sub_80DFFD0(struct Sprite *sprite);
+void sub_80E0A10(struct Sprite *sprite);
static void sub_80DFE90(struct Sprite *sprite);
static void sub_80DFC9C(u8 taskId);
static void sub_80DFD58(u8 taskId);
@@ -40,6 +44,166 @@ static void sub_80E08CC(u8 priority);
static void sub_80E079C(struct Task *task);
static void sub_80E0CD0(u8 taskId);
+const struct SpriteTemplate gSpriteTemplate_83DB118 =
+{
+ .tileTag = 10015,
+ .paletteTag = 10015,
+ .oam = &gOamData_837DF2C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80DFE14,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83DB130[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83DB140[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 32, 1),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83DB150[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 64, 1),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83DB160[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83DB170[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -128, 1),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83DB180[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83DB190[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -64, 1),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83DB1A0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -32, 1),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB1B0[] =
+{
+ gSpriteAffineAnim_83DB130,
+ gSpriteAffineAnim_83DB140,
+ gSpriteAffineAnim_83DB150,
+ gSpriteAffineAnim_83DB160,
+ gSpriteAffineAnim_83DB170,
+ gSpriteAffineAnim_83DB180,
+ gSpriteAffineAnim_83DB190,
+ gSpriteAffineAnim_83DB1A0,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB1D0 =
+{
+ .tileTag = 10139,
+ .paletteTag = 10139,
+ .oam = &gOamData_837E0BC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_83DB1B0,
+ .callback = sub_80DFF1C,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB1E8 =
+{
+ .tileTag = 10145,
+ .paletteTag = 10145,
+ .oam = &gOamData_837E0BC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_83DB1B0,
+ .callback = sub_80DFF1C,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83DB200[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 80, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83DB218[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, -80, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB230[] =
+{
+ gSpriteAffineAnim_83DB200,
+ gSpriteAffineAnim_83DB218,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB238 =
+{
+ .tileTag = 10155,
+ .paletteTag = 10155,
+ .oam = &gOamData_837DF8C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_83DB230,
+ .callback = sub_80DFFD0,
+};
+
+const union AnimCmd gSpriteAnim_83DB250[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_83DB268[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_83DB280[] =
+{
+ gSpriteAnim_83DB250,
+ gSpriteAnim_83DB268,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB288 =
+{
+ .tileTag = 10039,
+ .paletteTag = 10039,
+ .oam = &gOamData_837DF34,
+ .anims = gSpriteAnimTable_83DB280,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80E0A10,
+};
// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage
void sub_80DFC24(u8 taskId)