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Diffstat (limited to 'src/battle/anim/dragon.c')
-rwxr-xr-xsrc/battle/anim/dragon.c275
1 files changed, 275 insertions, 0 deletions
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
new file mode 100755
index 000000000..bf39e01c0
--- /dev/null
+++ b/src/battle/anim/dragon.c
@@ -0,0 +1,275 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "scanline_effect.h"
+
+void sub_80DF81C(struct Sprite *sprite);
+void sub_80DFBD8(struct Sprite *sprite);
+
+void sub_80DF9F4(u8 taskId);
+
+void sub_80DFAB0(struct Task *task);
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u8 gBankAttacker;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG2_X;
+extern u16 gUnknown_03000730[];
+extern u8 gObjectBankIDs[];
+
+// Outrage
+
+void sub_80DF5A0(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ if (GetBankSide(gAnimBankAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ gBattleAnimArgs[4] = -gBattleAnimArgs[4];
+ }
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->invisible = 1;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078504;
+}
+
+// part of Dragon Breath
+
+void sub_80DF63C(struct Sprite *sprite)
+{
+ sub_8078650(sprite);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ if (GetBankSide(gAnimBankAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] -= gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] += gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ StartSpriteAnim(sprite, 1);
+ }
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+}
+
+// Dragon Rage
+
+void sub_80DF6F0(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ }
+ sub_807867C(sprite, gBattleAnimArgs[1]);
+ sprite->pos1.y += gBattleAnimArgs[2];
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+}
+
+// Dragon Breath init
+
+void sub_80DF760(struct Sprite *sprite)
+{
+ if (GetBankSide(gAnimBankAttacker))
+ StartSpriteAffineAnim(sprite, 1);
+ sub_80DF63C(sprite);
+}
+
+//next 2 tasks might be Dragon Dance orbs?
+
+void sub_80DF78C(struct Sprite *sprite)
+{
+ u16 r5;
+ u16 r0;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ sprite->data[6] = gBattleAnimArgs[0];
+ r5 = sub_807A100(gBankAttacker, 0);
+ r0 = sub_807A100(gBankAttacker, 1);
+ if (r5 > r0)
+ sprite->data[7] = r5 / 2;
+ else
+ sprite->data[7] = r0 / 2;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ sprite->callback = sub_80DF81C;
+}
+
+void sub_80DF81C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ if (++sprite->data[4] > 5)
+ {
+ sprite->data[4] = 0;
+ if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
+ sprite->data[5] = 16;
+ }
+ if (++sprite->data[3] > 0x3C)
+ {
+ sprite->data[3] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
+ if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
+ sprite->data[7] = 0x96;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ if (++sprite->data[4] > 5)
+ {
+ sprite->data[4] = 0;
+ if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
+ sprite->data[5] = 16;
+ }
+ if (++sprite->data[3] > 20)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+// Dragon Dance scanline eff
+
+void sub_80DF924(u8 taskId)
+{
+ struct ScanlineEffectParams sp;
+ struct Task *task = &gTasks[taskId];
+ u16 i;
+ u8 r1;
+ if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
+ {
+ sp.dmaDest = &REG_BG1HOFS;
+ task->data[2] = gBattle_BG1_X;
+ }
+ else
+ {
+ sp.dmaDest = &REG_BG2HOFS;
+ task->data[2] = gBattle_BG2_X;
+ }
+ sp.dmaControl = 0xA2600001;
+ sp.initState = 1;
+ sp.unused9 = 0;
+ r1 = sub_8077FC0(gAnimBankAttacker);
+ task->data[3] = r1 - 32;
+ task->data[4] = r1 + 32;
+ if (task->data[3] < 0)
+ task->data[3] = 0;
+ for(i = task->data[3];i <= task->data[4];i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[2];
+ gScanlineEffectRegBuffers[1][i] = task->data[2];
+ }
+ ScanlineEffect_SetParams(sp);
+ task->func = sub_80DF9F4;
+}
+
+void sub_80DF9F4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[7] > 1)
+ {
+ task->data[7] = 0;
+ if (++task->data[6] == 3)
+ task->data[0]++;
+ }
+ sub_80DFAB0(task);
+ break;
+ case 1:
+ if (++task->data[1] > 0x3C)
+ task->data[0]++;
+ sub_80DFAB0(task);
+ break;
+ case 2:
+ if (++task->data[7] > 1)
+ {
+ task->data[7] = 0;
+ if (--task->data[6] == 0)
+ task->data[0]++;
+ }
+ sub_80DFAB0(task);
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DFAB0(struct Task *task)
+{
+ u16 r3 = task->data[5];
+ u16 i;
+ for (i = task->data[3]; i <= task->data[4]; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2];
+ r3 = (r3 + 8) & 0xFF;
+ }
+ task->data[5] = (task->data[5] + 9) & 0xFF;
+}
+
+// Overheat
+
+void sub_80DFB28(struct Sprite *sprite)
+{
+ int r6 = (gBattleAnimArgs[2] * 3) / 5;
+ int i;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[4];
+ sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
+ sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
+ sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
+ sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->callback = sub_80DFBD8;
+ for (i = 0; i <= 6; i++)
+ gUnknown_03000730[i] = sprite->data[i];
+}
+
+void sub_80DFBD8(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[1];
+ sprite->data[5] += sprite->data[2];
+ sprite->pos2.x = sprite->data[4] / 10;
+ sprite->pos2.y = sprite->data[5] / 10;
+ if (++sprite->data[0] > sprite->data[3])
+ DestroyAnimSprite(sprite);
+}