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Diffstat (limited to 'src/battle/anim/dragon.c')
-rw-r--r--src/battle/anim/dragon.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index c9a1d1539..cfb7576d6 100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
@@ -6,8 +6,8 @@
#include "scanline_effect.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gBankAttacker;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
@@ -199,9 +199,9 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB100 =
void sub_80DF5A0(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- if (GetBattlerSide(gAnimBankAttacker))
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -224,9 +224,9 @@ void sub_80DF5A0(struct Sprite *sprite)
void sub_80DF63C(struct Sprite *sprite)
{
sub_8078650(sprite);
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- if (GetBattlerSide(gAnimBankAttacker))
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[1];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -252,13 +252,13 @@ void sub_80DF6F0(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sub_807867C(sprite, gBattleAnimArgs[1]);
sprite->pos1.y += gBattleAnimArgs[2];
@@ -270,7 +270,7 @@ void sub_80DF6F0(struct Sprite *sprite)
void sub_80DF760(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
StartSpriteAffineAnim(sprite, 1);
sub_80DF63C(sprite);
}
@@ -281,8 +281,8 @@ void sub_80DF78C(struct Sprite *sprite)
{
u16 r5;
u16 r0;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[4] = 0;
sprite->data[5] = 1;
sprite->data[6] = gBattleAnimArgs[0];
@@ -343,7 +343,7 @@ void sub_80DF924(u8 taskId)
struct Task *task = &gTasks[taskId];
u16 i;
u8 r1;
- if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
{
sp.dmaDest = &REG_BG1HOFS;
task->data[2] = gBattle_BG1_X;
@@ -356,7 +356,7 @@ void sub_80DF924(u8 taskId)
sp.dmaControl = 0xA2600001;
sp.initState = 1;
sp.unused9 = 0;
- r1 = sub_8077FC0(gAnimBankAttacker);
+ r1 = sub_8077FC0(gBattleAnimAttacker);
task->data[3] = r1 - 32;
task->data[4] = r1 + 32;
if (task->data[3] < 0)
@@ -426,8 +426,8 @@ void sub_80DFB28(struct Sprite *sprite)
{
int r6 = (gBattleAnimArgs[2] * 3) / 5;
int i;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[4];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];