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-rw-r--r--src/battle/anim/drum.c32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c
deleted file mode 100644
index 8dea7e608..000000000
--- a/src/battle/anim/drum.c
+++ /dev/null
@@ -1,32 +0,0 @@
-#include "global.h"
-#include "rom_8077ABC.h"
-#include "trig.h"
-#include "battle_anim.h"
-#include "sound.h"
-
-extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
-
-// drum (using hands to slap the Pokemon's belly in a rhythm.)
-// Used in Belly Drum.
-
-void sub_80CEDF0(struct Sprite* sprite)
-{
- s16 a;
- if (gBattleAnimArgs[0] == 1)
- {
- sprite->oam.matrixNum = 8;
- a = 16;
- }
- else
- {
- a = -16;
- }
-
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + a;
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 8;
- sprite->data[0] = 8;
- sprite->callback = WaitAnimForDuration;
- StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
-}