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-rwxr-xr-xsrc/battle/anim/drum.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c
new file mode 100755
index 000000000..60cb2acc1
--- /dev/null
+++ b/src/battle/anim/drum.c
@@ -0,0 +1,32 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// drum (using hands to slap the Pokemon's belly in a rhythm.)
+// Used in Belly Drum.
+
+void sub_80CEDF0(struct Sprite* sprite)
+{
+ s16 a;
+ if (gBattleAnimArgs[0] == 1)
+ {
+ sprite->oam.matrixNum = 8;
+ a = 16;
+ }
+ else
+ {
+ a = -16;
+ }
+
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + a;
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + 8;
+ sprite->data[0] = 8;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}