diff options
Diffstat (limited to 'src/battle/anim/evasion.c')
-rwxr-xr-x | src/battle/anim/evasion.c | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/battle/anim/evasion.c b/src/battle/anim/evasion.c new file mode 100755 index 000000000..b4e81009b --- /dev/null +++ b/src/battle/anim/evasion.c @@ -0,0 +1,95 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" +#include "palette.h" +#include "blend_palette.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80CE910(u8 taskId); +static void sub_80CE974(struct Sprite* sprite); + +// evasion (the shadow seen during evasion increases, mainly Double Team.) +// Used by Double Team. + +void sub_80CE7E0(u8 taskId) +{ + u16 i; + int obj; + u16 r3; + u16 r4; + struct Task* task = &gTasks[taskId]; + task->data[0] = GetAnimBankSpriteId(0); + task->data[1] = AllocSpritePalette(0x2771); + r3 = (task->data[1] * 16) + 0x100; + r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4; + for (i = 1; i < 16; i++) + { + gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i]; + } + + BlendPalette(r3, 16, 11, 0); + task->data[3] = 0; + i = 0; + while (i <= 1 && (obj = duplicate_obj_of_side_rel2move_in_transparent_mode(0)) >= 0) + { + gSprites[obj].oam.paletteNum = task->data[1]; + gSprites[obj].data[0] = 0; + gSprites[obj].data[1] = i << 7; + gSprites[obj].data[2] = taskId; + gSprites[obj].callback = sub_80CE974; + task->data[3]++; + i++; + } + + task->func = sub_80CE910; + if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1) + { + REG_DISPCNT &= 0xFDFF; + } + else + { + REG_DISPCNT &= 0xFBFF; + } +} + +void sub_80CE910(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (!task->data[3]) + { + if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1) + REG_DISPCNT |= 0x200; + else + REG_DISPCNT |= 0x400; + + FreeSpritePaletteByTag(0x2771); + DestroyAnimVisualTask(taskId); + } +} + +void sub_80CE974(struct Sprite* sprite) +{ + if (++sprite->data[3] > 1) + { + sprite->data[3] = 0; + sprite->data[0]++; + } + + if (sprite->data[0] > 0x40) + { + gTasks[sprite->data[2]].data[3]--; + obj_delete_but_dont_free_vram(sprite); + } + else + { + sprite->data[4] = gSineTable[sprite->data[0]] / 6; + sprite->data[5] = gSineTable[sprite->data[0]] / 13; + sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF; + sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]); + } +} |