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path: root/src/battle/anim/fight.c
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Diffstat (limited to 'src/battle/anim/fight.c')
-rw-r--r--src/battle/anim/fight.c68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index 0f46187f2..5e25d664a 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -21,7 +21,7 @@ extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gAnimMoveTurn;
extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
@@ -50,7 +50,7 @@ void sub_080B08A0(struct Sprite *sprite)
void sub_80D902C(struct Sprite *sprite)
{
- if (gBattleAnimArgs[7] == 1 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -108,8 +108,8 @@ void sub_80D90F4(struct Sprite *sprite)
gBattleAnimArgs[2] = Random() % 5;
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
- sprite->pos1.x = GetBankPosition(bank, 2);
- sprite->pos1.y = GetBankPosition(bank, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(bank, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 3);
xMod = sub_807A100(bank, 1) / 2;
yMod = sub_807A100(bank, 0) / 4;
@@ -196,12 +196,12 @@ static void sub_80D9328(struct Sprite *sprite)
void sub_80D9378(struct Sprite *sprite)
{
- if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBankIdentity(gAnimBankTarget) < 2)
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBattlerPosition(gAnimBankTarget) < 2)
gBattleAnimArgs[0] *= -1;
sub_8078764(sprite, 1);
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
@@ -275,8 +275,8 @@ static void AnimStompFootStep(struct Sprite *sprite)
if (--sprite->data[0] == -1)
{
sprite->data[0] = 6;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, AnimStompFootEnd);
@@ -319,13 +319,13 @@ void sub_80D95D0(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
}
sprite->pos1.x += gBattleAnimArgs[1];
@@ -372,13 +372,13 @@ void sub_80D96B8(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3];
}
sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
@@ -423,8 +423,8 @@ void sub_80D97CC(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3);
sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
sprite->data[7] = gAnimBankTarget;
}
@@ -448,9 +448,9 @@ static void sub_80D986C(struct Sprite *sprite)
sprite->data[0] = 16;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(sprite->data[7], 2);
+ sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(sprite->data[7], 3);
+ sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
InitAnimSpriteTranslationDeltas(sprite);
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
@@ -491,10 +491,10 @@ static void sub_80D9934(struct Sprite *sprite)
}
else
{
- s16 pos0 = GetBankPosition(gAnimBankAttacker, 2);
- s16 pos1 = GetBankPosition(gAnimBankAttacker, 3);
- s16 pos2 = GetBankPosition(gAnimBankTarget, 2);
- s16 pos3 = GetBankPosition(gAnimBankTarget, 3);
+ s16 pos0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ s16 pos1 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ s16 pos2 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ s16 pos3 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[0] = pos2 - pos0;
sprite->data[1] = pos3 - pos1;
@@ -525,8 +525,8 @@ void sub_80D9A38(struct Sprite *sprite)
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3);
bank = gAnimBankTarget;
sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
}
@@ -538,14 +538,14 @@ void sub_80D9A38(struct Sprite *sprite)
if (IsContest())
sprite->oam.matrixNum |= 0x8;
- else if (GetBankSide(bank) == SIDE_PLAYER)
+ else if (GetBattlerSide(bank) == B_SIDE_PLAYER)
sprite->oam.matrixNum |= 0x18;
sprite->data[0] = 16;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(bank, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(bank, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(bank, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(bank, 3);
InitAnimSpriteTranslationDeltas(sprite);
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -564,15 +564,15 @@ void sub_80D9B48(struct Sprite *sprite)
{
u8 turn;
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[2];
turn = gAnimMoveTurn;
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
turn++;
if (turn & 1)
@@ -598,7 +598,7 @@ void sub_80D9BD4(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 2);
}
- else if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ else if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
}
@@ -644,7 +644,7 @@ void sub_80D9C80(u8 taskId)
task->data[10] += 2816;
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
gBattle_BG3_X += task->data[9] >> 8;
else
gBattle_BG3_X -= task->data[9] >> 8;