diff options
Diffstat (limited to 'src/battle/anim/finger.c')
-rw-r--r-- | src/battle/anim/finger.c | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/src/battle/anim/finger.c b/src/battle/anim/finger.c new file mode 100644 index 000000000..66ca4ca06 --- /dev/null +++ b/src/battle/anim/finger.c @@ -0,0 +1,256 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; + +extern void sub_80CEF44(u8 bank, struct Sprite* sprite); + +void sub_80CF040(struct Sprite* sprite); +void sub_80CF0BC(struct Sprite* sprite); +void sub_80CF1C8(struct Sprite* sprite); +static void sub_80CF088(struct Sprite* sprite); +static void sub_80CF138(struct Sprite* sprite); +static void sub_80CF158(struct Sprite* sprite); +static void sub_80CF228(struct Sprite* sprite); +static void sub_80CF264(struct Sprite* sprite); + +// wave_finger +// Used by Metronome, Follow Me, and Taunt. + +const union AffineAnimCmd gSpriteAffineAnim_83D7238[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gSpriteAffineAnim_83D7250[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gSpriteAffineAnim_83D7278[] = +{ + AFFINEANIMCMD_FRAME(16, 16, 0, 0), + AFFINEANIMCMD_FRAME(30, 30, 0, 8), + AFFINEANIMCMD_FRAME(0, 0, 0, 16), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0, 0, 4, 11), + AFFINEANIMCMD_FRAME(0, 0, -4, 11), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_FRAME(-30, -30, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_83D72C0[] = +{ + gSpriteAffineAnim_83D7238, + gSpriteAffineAnim_83D7250, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83D72C8 = +{ + .tileTag = 10064, + .paletteTag = 10064, + .oam = &gOamData_837DFF4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_83D72C0, + .callback = sub_80CF040, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83D72E0 = +{ + .tileTag = 10064, + .paletteTag = 10064, + .oam = &gOamData_837DF94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_83D72C0, + .callback = sub_80CF0BC, +}; + +const union AnimCmd gSpriteAnim_83D72F8[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gSpriteAnim_83D7300[] = +{ + ANIMCMD_FRAME(0, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gSpriteAnim_83D7308[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_END, +}; + +const union AnimCmd gSpriteAnim_83D7328[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_83D7348[] = +{ + gSpriteAnim_83D72F8, + gSpriteAnim_83D7300, + gSpriteAnim_83D7308, + gSpriteAnim_83D7328, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7358 = +{ + .tileTag = 10214, + .paletteTag = 10214, + .oam = &gOamData_837DF34, + .anims = gSpriteAnimTable_83D7348, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80CF1C8, +}; + +void sub_80CF040(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gAnimBankAttacker; + else + bank = gAnimBankTarget; + + sub_80CEF44(bank, sprite); + sprite->data[0] = 0; + StoreSpriteCallbackInData(sprite, sub_80CF088); + sprite->callback = sub_80785E4; +} + +static void sub_80CF088(struct Sprite* sprite) +{ + if (++sprite->data[0] > 16) + { + StartSpriteAffineAnim(sprite, 1); + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; + } +} + +void sub_80CF0BC(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gAnimBankAttacker; + else + bank = gAnimBankTarget; + + sprite->pos1.x = GetBattlerSpriteCoord(bank, 0); + sprite->pos1.y = sub_807A100(bank, 2); + if (sprite->pos1.y <= 9) + sprite->pos1.y = 10; + + sprite->data[0] = 1; + sprite->data[1] = 0; + sprite->data[2] = sprite->subpriority; + sprite->data[3] = sprite->subpriority + 4; + sprite->data[4] = 0; + StoreSpriteCallbackInData(sprite, sub_80CF138); + sprite->callback = sub_80785E4; +} + +static void sub_80CF138(struct Sprite* sprite) +{ + if (++sprite->data[4] > 12) + sprite->callback = sub_80CF158; +} + +static void sub_80CF158(struct Sprite* sprite) +{ + s16 temp; + s16 temp2; + sprite->data[1] += 4; + if (sprite->data[1] > 0xFE) + { + if (--sprite->data[0] == 0) + { + sprite->pos2.x = 0; + sprite->callback = sub_80CF088; + return; + } + else + { + sprite->data[1] &= 0xFF; + } + } + + if (sprite->data[1] > 0x4F) + sprite->subpriority = sprite->data[3]; + + if (sprite->data[1] > 0x9F) + sprite->subpriority = sprite->data[2]; + + temp = gSineTable[sprite->data[1]]; + sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1); +} + +void sub_80CF1C8(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gAnimBankAttacker; + else + bank = gAnimBankTarget; + + sub_80CEF44(bank, sprite); + if (GetBattlerSide(bank) == 0) + { + StartSpriteAnim(sprite, 0); + sprite->data[0] = 2; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->data[0] = 3; + } + + sprite->callback = sub_80CF228; +} + +static void sub_80CF228(struct Sprite* sprite) +{ + if (++sprite->data[1] > 10) + { + sprite->data[1] = 0; + StartSpriteAnim(sprite, sprite->data[0]); + StoreSpriteCallbackInData(sprite, sub_80CF264); + sprite->callback = sub_8078600; + } +} + +static void sub_80CF264(struct Sprite* sprite) +{ + if (++sprite->data[1] > 5) + DestroyAnimSprite(sprite); +} |