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path: root/src/battle/anim/flying_petals.c
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Diffstat (limited to 'src/battle/anim/flying_petals.c')
-rwxr-xr-xsrc/battle/anim/flying_petals.c83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/battle/anim/flying_petals.c b/src/battle/anim/flying_petals.c
new file mode 100755
index 000000000..ed6497b7a
--- /dev/null
+++ b/src/battle/anim/flying_petals.c
@@ -0,0 +1,83 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CC580(struct Sprite* sprite);
+
+// flying_petals (petals fly across the screen.)
+// Used by Aromatherapy.
+
+void sub_80CC474(struct Sprite* sprite)
+{
+ u8 bank;
+ if (!gBattleAnimArgs[6])
+ bank = gBattleAnimBankAttacker;
+ else
+ bank = gBattleAnimBankTarget;
+
+ if (GetBankSide(bank) != 0)
+ {
+ sprite->data[4] = 0;
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->pos1.x = 0xFFF0;
+ }
+ else
+ {
+ sprite->data[4] = 1;
+ sprite->data[2] = -gBattleAnimArgs[3];
+ sprite->pos1.x = 0x100;
+ }
+
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[4];
+ switch (gBattleAnimArgs[5])
+ {
+ case 0:
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->oam.priority = sub_8079ED4(bank);
+ break;
+ case 1:
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->oam.priority = sub_8079ED4(bank) + 1;
+ break;
+ case 2:
+ sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[0];
+ sprite->oam.priority = sub_8079ED4(bank);
+ break;
+ case 3:
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[0];
+ GetAnimBankSpriteId(1);
+ sprite->oam.priority = sub_8079ED4(bank) + 1;
+ break;
+ }
+
+ sprite->callback = sub_80CC580;
+}
+
+void sub_80CC580(struct Sprite* sprite)
+{
+ int a = sprite->data[7];
+ sprite->data[7]++;
+ sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
+ sprite->pos2.x = sprite->data[2] * a;
+ sprite->data[0] = (sprite->data[3] * a) & 0xFF;
+ if (sprite->data[4] == 0)
+ {
+ if (sprite->pos2.x + sprite->pos1.x <= 0xF7)
+ return;
+ }
+ else
+ {
+ if (sprite->pos2.x + sprite->pos1.x > -16)
+ return;
+ }
+
+ move_anim_8074EE0(sprite);
+}