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-rwxr-xr-xsrc/battle/anim/glitter.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
new file mode 100755
index 000000000..548397932
--- /dev/null
+++ b/src/battle/anim/glitter.c
@@ -0,0 +1,63 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// glitter (the sparkling effect seen on Pokemon, usually after healing or a beneficial effect.)
+// Used by Heal Bell, Cosmic Power, and Aromatherapy.
+
+void sub_80CD140(struct Sprite* sprite)
+{
+ if (!gBattleAnimArgs[2])
+ sub_8078650(sprite);
+
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ sprite->callback = sub_8078394;
+}
+
+void sub_80CD190(struct Sprite* sprite)
+{
+ u8 bank;
+ if (!gBattleAnimArgs[2])
+ bank = gBattleAnimBankAttacker;
+ else
+ bank = gBattleAnimBankTarget;
+
+ if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
+ {
+ sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ if (!gBattleAnimArgs[6])
+ {
+ sprite->pos1.x = sub_8077ABC(bank, 0);
+ sprite->pos1.y = sub_8077ABC(bank, 1) + gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x = sub_8077ABC(bank, 2);
+ sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[1];
+ }
+
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ sprite->callback = sub_8078394;
+}