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Diffstat (limited to 'src/battle/anim/guillotine.c')
-rwxr-xr-xsrc/battle/anim/guillotine.c90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
new file mode 100755
index 000000000..b710f372a
--- /dev/null
+++ b/src/battle/anim/guillotine.c
@@ -0,0 +1,90 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D02D0(struct Sprite* sprite);
+static void sub_80D0344(struct Sprite* sprite);
+static void sub_80D03A8(struct Sprite* sprite);
+
+// guillotine (does a reverse grip where the slices can reverse at a given period.)
+// Used in Guillotine.
+
+void sub_80D0228(struct Sprite* sprite)
+{
+ s16 r8 = 32;
+ s16 r4 = -32;
+ s16 r9 = 16;
+ s16 r6 = -16;
+ if (gBattleAnimArgs[0] != 0)
+ {
+ r8 = r4;
+ r4 = 32;
+ r9 = r6;
+ r6 = 16;
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ }
+
+ sprite->pos1.x += r8;
+ sprite->pos1.y += r4;
+ sprite->data[0] = 6;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r9;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + r6;
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->data[5] = gBattleAnimArgs[0];
+ sprite->data[6] = sprite->data[0];
+ sprite->callback = sub_80D02D0;
+}
+
+void sub_80D02D0(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite) && sprite->animEnded == 1)
+ {
+ SeekSpriteAnim(sprite, 0);
+ sprite->animPaused = 1;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 2;
+ sprite->pos2.y = -2;
+ sprite->data[0] = sprite->data[6];
+ sprite->data[1] ^= 1;
+ sprite->data[2] ^= 1;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+ sprite->callback = sub_80D0344;
+ }
+}
+
+void sub_80D0344(struct Sprite* sprite)
+{
+ if (sprite->data[3])
+ {
+ sprite->pos2.x = -sprite->pos2.x;
+ sprite->pos2.y = -sprite->pos2.y;
+ }
+
+ sprite->data[3] ^= 1;
+ if (++sprite->data[4] == 0x33)
+ {
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+ sprite->animPaused = 0;
+ StartSpriteAnim(sprite, sprite->data[5] ^ 1);
+ sprite->callback = sub_80D03A8;
+ }
+}
+
+void sub_80D03A8(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite) != 0)
+ move_anim_8072740(sprite);
+}