diff options
Diffstat (limited to 'src/battle/anim/hidden_power_orbit.c')
-rw-r--r-- | src/battle/anim/hidden_power_orbit.c | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/battle/anim/hidden_power_orbit.c b/src/battle/anim/hidden_power_orbit.c new file mode 100644 index 000000000..ed680b2bd --- /dev/null +++ b/src/battle/anim/hidden_power_orbit.c @@ -0,0 +1,120 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; + +void AnimOrbitFast(struct Sprite* sprite); +void AnimOrbitScatter(struct Sprite* sprite); +static void AnimOrbitFastStep(struct Sprite* sprite); +static void AnimOrbitScatterStep(struct Sprite* sprite); + +const union AffineAnimCmd gSpriteAffineAnim_83D7AF8[] = +{ + AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7B10[] = +{ + gSpriteAffineAnim_83D7AF8, +}; + +const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate = +{ + .tileTag = 10217, + .paletteTag = 10217, + .oam = &gOamData_837DF8C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_83D7B10, + .callback = AnimOrbitFast, +}; + +const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate = +{ + .tileTag = 10217, + .paletteTag = 10217, + .oam = &gOamData_837DFEC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_83D7B10, + .callback = AnimOrbitScatter, +}; + +// Orbits a sphere in an ellipse around the mon. +// Used by MOVE_HIDDEN_POWER +// arg 0: duration +// arg 1: initial wave offset +void AnimOrbitFast(struct Sprite* sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->affineAnimPaused = 1; + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[7] = sub_8079E90(gAnimBankAttacker); + sprite->callback = AnimOrbitFastStep; + sprite->callback(sprite); +} + +static void AnimOrbitFastStep(struct Sprite* sprite) +{ + if ((u16)(sprite->data[1] - 0x40) <= 0x7F) + sprite->subpriority = sprite->data[7] + 1; + else + sprite->subpriority = sprite->data[7] - 1; + + sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8); + sprite->data[1] = (sprite->data[1] + 9) & 0xFF; + switch (sprite->data[5]) + { + case 1: + sprite->data[2] -= 0x400; + sprite->data[3] -= 0x100; + if (++sprite->data[4] == sprite->data[0]) + { + sprite->data[5] = 2; + return; + } + break; + case 0: + sprite->data[2] += 0x400; + sprite->data[3] += 0x100; + if (++sprite->data[4] == sprite->data[0]) + { + sprite->data[4] = 0; + sprite->data[5] = 1; + } + break; + } + + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + DestroyAnimSprite(sprite); +} + +// Moves orbs away from the mon, based on where they are in their orbit. +// Used in MOVE_HIDDEN_POWER. +// arg 0: initial wave offset +void AnimOrbitScatter(struct Sprite* sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->data[0] = Sin(gBattleAnimArgs[0], 10); + sprite->data[1] = Cos(gBattleAnimArgs[0], 7); + sprite->callback = AnimOrbitScatterStep; +} + +static void AnimOrbitScatterStep(struct Sprite* sprite) +{ + sprite->pos2.x += sprite->data[0]; + sprite->pos2.y += sprite->data[1]; + if (sprite->pos1.x + sprite->pos2.x + 16 > 0x110u || sprite->pos1.y + sprite->pos2.y > 0xA0 || sprite->pos1.y + sprite->pos2.y < -16) + DestroyAnimSprite(sprite); +} |