summaryrefslogtreecommitdiff
path: root/src/battle/anim/hidden_power_orbit.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle/anim/hidden_power_orbit.c')
-rw-r--r--src/battle/anim/hidden_power_orbit.c120
1 files changed, 120 insertions, 0 deletions
diff --git a/src/battle/anim/hidden_power_orbit.c b/src/battle/anim/hidden_power_orbit.c
new file mode 100644
index 000000000..ed680b2bd
--- /dev/null
+++ b/src/battle/anim/hidden_power_orbit.c
@@ -0,0 +1,120 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+
+void AnimOrbitFast(struct Sprite* sprite);
+void AnimOrbitScatter(struct Sprite* sprite);
+static void AnimOrbitFastStep(struct Sprite* sprite);
+static void AnimOrbitScatterStep(struct Sprite* sprite);
+
+const union AffineAnimCmd gSpriteAffineAnim_83D7AF8[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7B10[] =
+{
+ gSpriteAffineAnim_83D7AF8,
+};
+
+const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate =
+{
+ .tileTag = 10217,
+ .paletteTag = 10217,
+ .oam = &gOamData_837DF8C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_83D7B10,
+ .callback = AnimOrbitFast,
+};
+
+const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate =
+{
+ .tileTag = 10217,
+ .paletteTag = 10217,
+ .oam = &gOamData_837DFEC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_83D7B10,
+ .callback = AnimOrbitScatter,
+};
+
+// Orbits a sphere in an ellipse around the mon.
+// Used by MOVE_HIDDEN_POWER
+// arg 0: duration
+// arg 1: initial wave offset
+void AnimOrbitFast(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[7] = sub_8079E90(gAnimBankAttacker);
+ sprite->callback = AnimOrbitFastStep;
+ sprite->callback(sprite);
+}
+
+static void AnimOrbitFastStep(struct Sprite* sprite)
+{
+ if ((u16)(sprite->data[1] - 0x40) <= 0x7F)
+ sprite->subpriority = sprite->data[7] + 1;
+ else
+ sprite->subpriority = sprite->data[7] - 1;
+
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
+ switch (sprite->data[5])
+ {
+ case 1:
+ sprite->data[2] -= 0x400;
+ sprite->data[3] -= 0x100;
+ if (++sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[5] = 2;
+ return;
+ }
+ break;
+ case 0:
+ sprite->data[2] += 0x400;
+ sprite->data[3] += 0x100;
+ if (++sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ }
+ break;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyAnimSprite(sprite);
+}
+
+// Moves orbs away from the mon, based on where they are in their orbit.
+// Used in MOVE_HIDDEN_POWER.
+// arg 0: initial wave offset
+void AnimOrbitScatter(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
+ sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
+ sprite->callback = AnimOrbitScatterStep;
+}
+
+static void AnimOrbitScatterStep(struct Sprite* sprite)
+{
+ sprite->pos2.x += sprite->data[0];
+ sprite->pos2.y += sprite->data[1];
+ if (sprite->pos1.x + sprite->pos2.x + 16 > 0x110u || sprite->pos1.y + sprite->pos2.y > 0xA0 || sprite->pos1.y + sprite->pos2.y < -16)
+ DestroyAnimSprite(sprite);
+}