diff options
Diffstat (limited to 'src/battle/anim/homing.c')
-rwxr-xr-x | src/battle/anim/homing.c | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c new file mode 100755 index 000000000..c5e372d78 --- /dev/null +++ b/src/battle/anim/homing.c @@ -0,0 +1,86 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80CC7D4(struct Sprite* sprite); + +// homing (the spinning effect of sprites going inward in a static rotation.) +// Used by Needle Arm. + +void sub_80CC6CC(struct Sprite* sprite) +{ + u8 a; + u8 b; + u16 c; + u16 x; + u16 y; + + if (gBattleAnimArgs[4] == 0) + { + move_anim_8072740(sprite); + } + else + { + if (gBattleAnimArgs[0] == 0) + { + a = sub_8077ABC(gBattleAnimBankAttacker, 2); + b = sub_8077ABC(gBattleAnimBankAttacker, 3); + } + else + { + a = sub_8077ABC(gBattleAnimBankTarget, 2); + b = sub_8077ABC(gBattleAnimBankTarget, 3); + } + + sprite->data[0] = gBattleAnimArgs[4]; + if (gBattleAnimArgs[1] == 0) + { + sprite->pos1.x = gBattleAnimArgs[2] + a; + sprite->pos1.y = gBattleAnimArgs[3] + b; + sprite->data[5] = a; + sprite->data[6] = b; + } + else + { + sprite->pos1.x = a; + sprite->pos1.y = b; + sprite->data[5] = gBattleAnimArgs[2] + a; + sprite->data[6] = gBattleAnimArgs[3] + b; + } + + x = sprite->pos1.x; + sprite->data[1] = x * 16; + y = sprite->pos1.y; + sprite->data[2] = y * 16; + sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4]; + sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4]; + c = sub_80790F0(sprite->data[5] - x, sprite->data[6] - y); + if (NotInBattle()) + c -= 0x8000; + + sub_8078FDC(sprite, 0, 0x100, 0x100, c); + sprite->callback = sub_80CC7D4; + } +} + +void sub_80CC7D4(struct Sprite* sprite) +{ + if (sprite->data[0]) + { + sprite->data[1] += sprite->data[3]; + sprite->data[2] += sprite->data[4]; + sprite->pos1.x = sprite->data[1] >> 4 ; + sprite->pos1.y = sprite->data[2] >> 4 ; + sprite->data[0]--; + } + else + { + move_anim_8074EE0(sprite); + } +} |