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path: root/src/battle/anim/ice.c
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Diffstat (limited to 'src/battle/anim/ice.c')
-rw-r--r--src/battle/anim/ice.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/battle/anim/ice.c b/src/battle/anim/ice.c
index b9f8f2f2c..fed21ebe9 100644
--- a/src/battle/anim/ice.c
+++ b/src/battle/anim/ice.c
@@ -872,7 +872,7 @@ static void AnimFlickerIceEffectParticle(struct Sprite *sprite)
sprite->invisible ^= 1;
sprite->data[0] += 1;
if (sprite->data[0] == 20)
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
}
// Animates the small snowballs that swirl around the target in Blizzard and Icy Wind.
@@ -1192,9 +1192,9 @@ static void AnimSwirlingFogAnim(struct Sprite *sprite)
sprite->pos2.y += Cos(sprite->data[5], -6);
if ((u16)(sprite->data[5] - 64) <= 0x7F)
- sprite->oam.priority = sub_8079ED4(sprite->data[7]);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]);
else
- sprite->oam.priority = sub_8079ED4(sprite->data[7]) + 1;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]) + 1;
sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
}
@@ -1438,7 +1438,7 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[3];
sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[4];
- sprite->data[7] |= sub_8079ED4(gBattleAnimTarget) << 8;
+ sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8;
}
else
{
@@ -1446,7 +1446,7 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[3];
sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[4];
- sprite->data[7] |= sub_8079ED4(gBattleAnimTarget) << 8;
+ sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8;
}
if (IsContest())
@@ -1968,13 +1968,13 @@ bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)//(u8 spriteId, u8 taskId, u8 a3)//
{
case 0:
//
- r7 -= sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6;
- r6 -= sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6;
+ r7 -= GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6;
+ r6 -= GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6;
break;
case 1:
//
- r7 += sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6;
- r6 += sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6;
+ r7 += GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6;
+ r6 += GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6;
}
}
@@ -2072,7 +2072,7 @@ NAKED bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)
"_080D8C24:\n"
"\tadds r0, r5, 0\n"
"\tmovs r1, 0x1\n"
- "\tbl sub_807A100\n"
+ "\tbl GetBattlerSpriteCoordAttr\n"
"\tlsls r0, 16\n"
"\tasrs r0, 16\n"
"\tmovs r1, 0x6\n"
@@ -2084,7 +2084,7 @@ NAKED bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)
"\tlsrs r7, r1, 16\n"
"\tadds r0, r5, 0\n"
"\tmovs r1, 0\n"
- "\tbl sub_807A100\n"
+ "\tbl GetBattlerSpriteCoordAttr\n"
"\tlsls r0, 16\n"
"\tasrs r0, 16\n"
"\tmovs r1, 0x6\n"
@@ -2096,7 +2096,7 @@ NAKED bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)
"_080D8C5A:\n"
"\tadds r0, r5, 0\n"
"\tmovs r1, 0x1\n"
- "\tbl sub_807A100\n"
+ "\tbl GetBattlerSpriteCoordAttr\n"
"\tlsls r0, 16\n"
"\tasrs r0, 16\n"
"\tmovs r1, 0x6\n"
@@ -2108,7 +2108,7 @@ NAKED bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)
"\tlsrs r7, r1, 16\n"
"\tadds r0, r5, 0\n"
"\tmovs r1, 0\n"
- "\tbl sub_807A100\n"
+ "\tbl GetBattlerSpriteCoordAttr\n"
"\tlsls r0, 16\n"
"\tasrs r0, 16\n"
"\tmovs r1, 0x6\n"