diff options
Diffstat (limited to 'src/battle/anim/ice.c')
-rw-r--r-- | src/battle/anim/ice.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/battle/anim/ice.c b/src/battle/anim/ice.c index b9f8f2f2c..fed21ebe9 100644 --- a/src/battle/anim/ice.c +++ b/src/battle/anim/ice.c @@ -872,7 +872,7 @@ static void AnimFlickerIceEffectParticle(struct Sprite *sprite) sprite->invisible ^= 1; sprite->data[0] += 1; if (sprite->data[0] == 20) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } // Animates the small snowballs that swirl around the target in Blizzard and Icy Wind. @@ -1192,9 +1192,9 @@ static void AnimSwirlingFogAnim(struct Sprite *sprite) sprite->pos2.y += Cos(sprite->data[5], -6); if ((u16)(sprite->data[5] - 64) <= 0x7F) - sprite->oam.priority = sub_8079ED4(sprite->data[7]); + sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]); else - sprite->oam.priority = sub_8079ED4(sprite->data[7]) + 1; + sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]) + 1; sprite->data[5] = (sprite->data[5] + 3) & 0xFF; } @@ -1438,7 +1438,7 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite) sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[3]; sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[4]; - sprite->data[7] |= sub_8079ED4(gBattleAnimTarget) << 8; + sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8; } else { @@ -1446,7 +1446,7 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite) sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[3]; sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[4]; - sprite->data[7] |= sub_8079ED4(gBattleAnimTarget) << 8; + sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8; } if (IsContest()) @@ -1968,13 +1968,13 @@ bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)//(u8 spriteId, u8 taskId, u8 a3)// { case 0: // - r7 -= sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6; - r6 -= sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6; + r7 -= GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6; + r6 -= GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6; break; case 1: // - r7 += sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6; - r6 += sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6; + r7 += GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6; + r6 += GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6; } } @@ -2072,7 +2072,7 @@ NAKED bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4) "_080D8C24:\n" "\tadds r0, r5, 0\n" "\tmovs r1, 0x1\n" - "\tbl sub_807A100\n" + "\tbl GetBattlerSpriteCoordAttr\n" "\tlsls r0, 16\n" "\tasrs r0, 16\n" "\tmovs r1, 0x6\n" @@ -2084,7 +2084,7 @@ NAKED bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4) "\tlsrs r7, r1, 16\n" "\tadds r0, r5, 0\n" "\tmovs r1, 0\n" - "\tbl sub_807A100\n" + "\tbl GetBattlerSpriteCoordAttr\n" "\tlsls r0, 16\n" "\tasrs r0, 16\n" "\tmovs r1, 0x6\n" @@ -2096,7 +2096,7 @@ NAKED bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4) "_080D8C5A:\n" "\tadds r0, r5, 0\n" "\tmovs r1, 0x1\n" - "\tbl sub_807A100\n" + "\tbl GetBattlerSpriteCoordAttr\n" "\tlsls r0, 16\n" "\tasrs r0, 16\n" "\tmovs r1, 0x6\n" @@ -2108,7 +2108,7 @@ NAKED bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4) "\tlsrs r7, r1, 16\n" "\tadds r0, r5, 0\n" "\tmovs r1, 0\n" - "\tbl sub_807A100\n" + "\tbl GetBattlerSpriteCoordAttr\n" "\tlsls r0, 16\n" "\tasrs r0, 16\n" "\tmovs r1, 0x6\n" |