diff options
Diffstat (limited to 'src/battle/anim/ice.c')
-rw-r--r-- | src/battle/anim/ice.c | 939 |
1 files changed, 104 insertions, 835 deletions
diff --git a/src/battle/anim/ice.c b/src/battle/anim/ice.c index e41057d72..438c61f9f 100644 --- a/src/battle/anim/ice.c +++ b/src/battle/anim/ice.c @@ -26,6 +26,7 @@ extern struct INCBIN_U8 gBattleAnimFogTilemap; extern struct INCBIN_U8 gWeatherFog1Tiles; static void sub_80D7704(struct Sprite *sprite); +static void sub_80D7888(struct Sprite *sprite); static void AnimIcePunchSwirlingParticle(struct Sprite *sprite); static void AnimIceBeamParticle(struct Sprite *sprite); static void AnimIceEffectParticle(struct Sprite *sprite); @@ -53,7 +54,15 @@ static void AnimIceBallParticle(struct Sprite *sprite); static void AnimTask_Haze2(u8 taskId); static void AnimTask_OverlayFogTiles(u8 taskId); static void AnimTask_Hail2(u8 taskId); -bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4); +bool8 sub_80D8BA8(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c); + +struct HailStruct +{ + s32 x:10; + s32 y:10; + s32 bPosition:8; + s32 unk3:4; +}; const union AnimCmd gSpriteAnim_83D9B58[] = { @@ -374,18 +383,18 @@ const struct SpriteTemplate gPoisonGasCloudSpriteTemplate = .callback = InitPoisonGasCloudAnim, }; -const u8 gUnknown_083D9DC4[][4] = -{ - {0x64, 0xE0, 0x01, 0x20}, - {0x55, 0xE0, 0x01, 0x00}, - {0xF2, 0xE0, 0x11, 0x10}, - {0x42, 0xE0, 0x21, 0x10}, - {0xB6, 0xE0, 0x31, 0x00}, - {0x3C, 0xE0, 0x01, 0x20}, - {0xD6, 0xE0, 0x11, 0x00}, - {0x71, 0xE0, 0x01, 0x10}, - {0xD2, 0xE0, 0x31, 0x10}, - {0x26, 0xE0, 0x21, 0x00}, +const struct HailStruct gUnknown_083D9DC4[] = +{ + {.x = 100, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .unk3 = 2}, + {.x = 85, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .unk3 = 0}, + {.x = 242, .y = 120, .bPosition = B_POSITION_OPPONENT_LEFT, .unk3 = 1}, + {.x = 66, .y = 120, .bPosition = B_POSITION_PLAYER_RIGHT, .unk3 = 1}, + {.x = 182, .y = 120, .bPosition = B_POSITION_OPPONENT_RIGHT, .unk3 = 0}, + {.x = 60, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .unk3 = 2}, + {.x = 214, .y = 120, .bPosition = B_POSITION_OPPONENT_LEFT, .unk3 = 0}, + {.x = 113, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .unk3 = 1}, + {.x = 210, .y = 120, .bPosition = B_POSITION_OPPONENT_RIGHT, .unk3 = 1}, + {.x = 38, .y = 120, .bPosition = B_POSITION_PLAYER_RIGHT, .unk3 = 0}, }; const union AffineAnimCmd gSpriteAffineAnim_83D9DEC[] = @@ -528,266 +537,46 @@ const struct SpriteTemplate gIceBallParticleSpriteTemplate = .callback = InitIceBallParticle, }; -// unknown - potentially used in weather ball -// TODO: decompile function and name it -/* -// NOT EQUIVALENT static void sub_80D7704(struct Sprite *sprite) { - // - //u16 battler1, battler2, battler3, battler4; // - u16 r9, r8, r3, r6; - //s16 r4, r10; + s16 targetX, targetY, attackerX, attackerY; sprite->oam.tileNum += 7; - - //u8 battler1, battler2, battler3, battler4; - - //battler1 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - //battler2 = GetBattlerSpriteCoord(gBattleAnimTarget, 3); - //battler3 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - //battler4 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); - - //sprite->oam.tileNum += 7; - - //sprite->data[0] = gBattleAnimArgs[4]; - - //sprite->data[1] = battler3 + gBattleAnimArgs[0]; //??? - //sprite->data[2] = battler1 + gBattleAnimArgs[2]; - //sprite->data[3] = battler4 + gBattleAnimArgs[1]; - //sprite->data[4] = battler2 + gBattleAnimArgs[3]; - - r9 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - r8 = GetBattlerSpriteCoord(gBattleAnimTarget, 3); - r3 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - r6 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); - + targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gBattleAnimArgs[0] + attackerX; + sprite->data[2] = gBattleAnimArgs[2] + targetX; + sprite->data[3] = gBattleAnimArgs[1] + attackerY; + sprite->data[4] = gBattleAnimArgs[3] + targetY; + sub_8078314(sprite); - sprite->data[1] = r3 + gBattleAnimArgs[0]; //??? - sprite->data[2] = r9 + gBattleAnimArgs[2]; - sprite->data[3] = r6 + gBattleAnimArgs[1]; - sprite->data[4] = r8 + gBattleAnimArgs[3]; - - //sprite->data[0] = gBattleAnimArgs; + for (;(targetX >= -32 && targetX <= 272) && (targetY >= -32 && targetY <= 192); + targetX += sprite->data[1], targetY += sprite->data[2]) + ; + sprite->data[1] = -sprite->data[1]; + sprite->data[2] = -sprite->data[2]; + for (;(attackerX >= -32 && attackerX <= 272) && (attackerY >= -32 && attackerY <= 192); + attackerX += sprite->data[1], attackerY += sprite->data[2]) + ; + sprite->pos1.x = attackerX; + sprite->pos1.y = attackerY; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = attackerX; + sprite->data[2] = targetX; + sprite->data[3] = attackerY; + sprite->data[4] = targetY; sub_8078314(sprite); - - if ((u32)(r9 + 32) <= 304 || (u32)(r8 + 32) <= 224) // cmp 1 - { - r4 = sprite->data[1]; - r10 = 304; - - // _080D77AA - for (int i = 0; i < 3; i++) - { - // - if (((u32)((s16)r9 + r4) + (0x80 << 14)) >> 16 > 304 - || ((u32)((s16)r8 + r4) + (0x80 << 14)) >> 16 > 0xE0) - { - break; - } - } - } - // _080D77DE -} -*/ - -NAKED static void sub_80D7704(struct Sprite *sprite) -{ - asm_unified("\tpush {r4-r7,lr}\n" - "\tmov r7, r10\n" - "\tmov r6, r9\n" - "\tmov r5, r8\n" - "\tpush {r5-r7}\n" - "\tsub sp, 0x4\n" - "\tadds r5, r0, 0\n" - "\tldrh r2, [r5, 0x4]\n" - "\tlsls r1, r2, 22\n" - "\tlsrs r1, 22\n" - "\tadds r1, 0x7\n" - "\tldr r3, _080D780C @ =0x000003ff\n" - "\tadds r0, r3, 0\n" - "\tands r1, r0\n" - "\tldr r0, _080D7810 @ =0xfffffc00\n" - "\tands r0, r2\n" - "\torrs r0, r1\n" - "\tstrh r0, [r5, 0x4]\n" - "\tldr r4, _080D7814 @ =gBattleAnimTarget\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0x2\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r0, 24\n" - "\tmov r9, r0\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0x3\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r0, 24\n" - "\tmov r8, r0\n" - "\tldr r4, _080D7818 @ =gBattleAnimAttacker\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0x2\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r3, r0, 24\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0x3\n" - "\tstr r3, [sp]\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r6, r0, 24\n" - "\tldr r1, _080D781C @ =gBattleAnimArgs\n" - "\tldrh r0, [r1, 0x8]\n" - "\tstrh r0, [r5, 0x2E]\n" - "\tldrh r0, [r1]\n" - "\tldr r3, [sp]\n" - "\tadds r0, r3\n" - "\tstrh r0, [r5, 0x30]\n" - "\t ldrh r0, [r1, 0x4]\n" - "\t mov r4, r9\n" - "\t adds r0, r4, r0\n" - "\tstrh r0, [r5, 0x32]\n" - "\tldrh r0, [r1, 0x2]\n" - "\tadds r0, r6\n" - "\tstrh r0, [r5, 0x34]\n" - "\tldrh r0, [r1, 0x6]\n" - "\tmov r7, r8\n" - "\tadds r0, r7, r0\n" - "\tstrh r0, [r5, 0x36]\n" - "\tadds r0, r5, 0\n" - "\tbl sub_8078314\n" - "\tadds r4, 0x20\n" - "\tmovs r0, 0x98\n" - "\tlsls r0, 1\n" - "\tmov r12, r0\n" - "\tldr r3, [sp]\n" - "\tcmp r4, r12\n" - "\tbhi _080D77DE\n" - "\tadds r0, r7, 0\n" - "\tadds r0, 0x20\n" - "\tldrh r1, [r5, 0x30]\n" - "\tldrh r2, [r5, 0x32]\n" - "\tcmp r0, 0xE0\n" - "\tbhi _080D77DE\n" - "\tadds r4, r1, 0\n" - "\tmov r10, r12\n" - "_080D77AA:\n" - "\tmov r7, r9\n" - "\tlsls r1, r7, 16\n" - "\tasrs r1, 16\n" - "\tadds r1, r4\n" - "\tlsls r1, 16\n" - "\tmov r7, r8\n" - "\tlsls r0, r7, 16\n" - "\tasrs r0, 16\n" - "\tadds r0, r2\n" - "\tlsls r0, 16\n" - "\tlsrs r0, 16\n" - "\tmov r8, r0\n" - "\tlsrs r0, r1, 16\n" - "\tmov r9, r0\n" - "\tmovs r7, 0x80\n" - "\tlsls r7, 14\n" - "\tadds r1, r7\n" - "\tlsrs r1, 16\n" - "\tcmp r1, r10\n" - "\tbhi _080D77DE\n" - "\tmov r1, r8\n" - "\tlsls r0, r1, 16\n" - "\tadds r0, r7\n" - "\tlsrs r0, 16\n" - "\tcmp r0, 0xE0\n" - "\tbls _080D77AA\n" - "_080D77DE:\n" - "\tldrh r0, [r5, 0x30]\n" - "\tnegs r7, r0\n" - "\tstrh r7, [r5, 0x30]\n" - "\tldrh r0, [r5, 0x32]\n" - "\tnegs r4, r0\n" - "\tstrh r4, [r5, 0x32]\n" - "\tlsls r0, r3, 16\n" - "\tmovs r1, 0x80\n" - "\tlsls r1, 14\n" - "\tadds r0, r1\n" - "\tlsrs r0, 16\n" - "\tmovs r2, 0x98\n" - "\tlsls r2, 1\n" - "\tmov r12, r2\n" - "\tldr r1, _080D781C @ =gBattleAnimArgs\n" - "\tmov r10, r1\n" - "\tcmp r0, r12\n" - "\tbhi _080D784A\n" - "\tlsls r1, r6, 16\n" - "\tmovs r2, 0x80\n" - "\tlsls r2, 14\n" - "\tadds r0, r1, r2\n" - "\tb _080D7842\n" - "\t.align 2, 0\n" - "_080D780C: .4byte 0x000003ff\n" - "_080D7810: .4byte 0xfffffc00\n" - "_080D7814: .4byte gBattleAnimTarget\n" - "_080D7818: .4byte gBattleAnimAttacker\n" - "_080D781C: .4byte gBattleAnimArgs\n" - "_080D7820:\n" - "\tlsls r1, r3, 16\n" - "\tasrs r1, 16\n" - "\tadds r1, r7\n" - "\tlsls r1, 16\n" - "\tasrs r0, r2, 16\n" - "\tadds r0, r4\n" - "\tlsls r0, 16\n" - "\tlsrs r6, r0, 16\n" - "\tlsrs r3, r1, 16\n" - "\tmovs r0, 0x80\n" - "\tlsls r0, 14\n" - "\tadds r1, r0\n" - "\tlsrs r1, 16\n" - "\tcmp r1, r12\n" - "\tbhi _080D784A\n" - "\tlsls r1, r6, 16\n" - "\tadds r0, r1, r0\n" - "_080D7842:\n" - "\tlsrs r0, 16\n" - "\tadds r2, r1, 0\n" - "\tcmp r0, 0xE0\n" - "\tbls _080D7820\n" - "_080D784A:\n" - "\tstrh r3, [r5, 0x20]\n" - "\tstrh r6, [r5, 0x22]\n" - "\tmov r1, r10\n" - "\tldrh r0, [r1, 0x8]\n" - "\tstrh r0, [r5, 0x2E]\n" - "\tstrh r3, [r5, 0x30]\n" - "\tmov r2, r9\n" - "\tstrh r2, [r5, 0x32]\n" - "\tstrh r6, [r5, 0x34]\n" - "\tmov r3, r8\n" - "\tstrh r3, [r5, 0x36]\n" - "\tadds r0, r5, 0\n" - "\tbl sub_8078314\n" - "\tmov r7, r10\n" - "\tldrh r0, [r7, 0xA]\n" - "\tstrh r0, [r5, 0x34]\n" - "\tldrh r0, [r7, 0xC]\n" - "\tstrh r0, [r5, 0x36]\n" - "\tldr r0, _080D7884 @ =sub_80D7888\n" - "\tstr r0, [r5, 0x1C]\n" - "\tadd sp, 0x4\n" - "\tpop {r3-r5}\n" - "\tmov r8, r3\n" - "\tmov r9, r4\n" - "\tmov r10, r5\n" - "\tpop {r4-r7}\n" - "\tpop {r0}\n" - "\tbx r0\n" - "\t.align 2, 0\n" - "_080D7884: .4byte sub_80D7888"); + sprite->data[3] = gBattleAnimArgs[5]; + sprite->data[4] = gBattleAnimArgs[6]; + sprite->callback = sub_80D7888; } -void sub_80D7888(struct Sprite *sprite) +static void sub_80D7888(struct Sprite *sprite) { if (sprite->data[0] != 0) { @@ -1460,13 +1249,9 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite) } // Animates the gas clouds towards the target mon in Poison Gas. -// functionally correct, but there appears to be an unused local variable causing -// switch case 1 to not match -#ifdef NONMATCHING static void sub_80D8874(struct Sprite *sprite) { int value; - register s16 value2 asm("r5"); switch (sprite->data[7] & 0xFF) { @@ -1481,19 +1266,20 @@ static void sub_80D8874(struct Sprite *sprite) if (sprite->data[0] <= 0) { - value2 = 80; - sprite->data[0] = value2; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->data[0] = 80; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); sprite->data[1] = sprite->pos1.x; sprite->data[2] = sprite->pos1.x; sprite->pos1.y += sprite->pos2.y; sprite->data[3] = sprite->pos1.y; sprite->data[4] = sprite->pos1.y + 29; sprite->data[7]++; - if (gMain.inBattle && gBattlerPositions[gBattleAnimTarget] & 1) + if (!gMain.inBattle) + sprite->data[5] = 80; + else if (gBattlerPositions[gBattleAnimTarget] & 1) sprite->data[5] = 204; else - sprite->data[5] = value2; + sprite->data[5] = 80; sprite->pos2.y = 0; value = gSineTable[sprite->data[5]]; @@ -1530,12 +1316,13 @@ static void sub_80D8874(struct Sprite *sprite) if (sprite->data[0] <= 0) { - asm("mov r2, #0"); // unused local variable? sprite->data[0] = 0x300; sprite->data[1] = sprite->pos1.x += sprite->pos2.x; sprite->data[3] = sprite->pos1.y += sprite->pos2.y; sprite->data[4] = sprite->pos1.y + 4; - if (gMain.inBattle && gBattlerPositions[gBattleAnimTarget] & 1) + if (!gMain.inBattle) + sprite->data[2] = -0x10; + else if (gBattlerPositions[gBattleAnimTarget] & 1) sprite->data[2] = 0x100; else sprite->data[2] = -0x10; @@ -1560,321 +1347,6 @@ static void sub_80D8874(struct Sprite *sprite) break; } } -#else -NAKED static void sub_80D8874(struct Sprite *sprite) -{ - asm_unified("\tpush {r4-r6,lr}\n" - "\tadds r4, r0, 0\n" - "\tldrh r0, [r4, 0x3C]\n" - "\tmovs r5, 0xFF\n" - "\tmovs r1, 0xFF\n" - "\tands r1, r0\n" - "\tcmp r1, 0x1\n" - "\tbeq _080D8968\n" - "\tcmp r1, 0x1\n" - "\tbgt _080D888E\n" - "\tcmp r1, 0\n" - "\tbeq _080D8896\n" - "\tb _080D8AD0\n" - "_080D888E:\n" - "\tcmp r1, 0x2\n" - "\tbne _080D8894\n" - "\tb _080D8A94\n" - "_080D8894:\n" - "\tb _080D8AD0\n" - "_080D8896:\n" - "\tadds r0, r4, 0\n" - "\tbl TranslateAnimLinear\n" - "\tldr r1, _080D88C0 @ =gSineTable\n" - "\tmovs r2, 0x38\n" - "\tldrsh r0, [r4, r2]\n" - "\tlsls r0, 1\n" - "\tadds r0, r1\n" - "\tmovs r1, 0\n" - "\tldrsh r0, [r0, r1]\n" - "\tasrs r0, 4\n" - "\tldrh r2, [r4, 0x24]\n" - "\tadds r0, r2\n" - "\tstrh r0, [r4, 0x24]\n" - "\tmovs r1, 0x3A\n" - "\tldrsh r0, [r4, r1]\n" - "\tcmp r0, 0\n" - "\tbeq _080D88C4\n" - "\tldrh r0, [r4, 0x38]\n" - "\tsubs r0, 0x8\n" - "\tb _080D88C8\n" - "\t.align 2, 0\n" - "_080D88C0: .4byte gSineTable\n" - "_080D88C4:\n" - "\tldrh r0, [r4, 0x38]\n" - "\tadds r0, 0x8\n" - "_080D88C8:\n" - "\tands r0, r5\n" - "\tstrh r0, [r4, 0x38]\n" - "\tmovs r2, 0x2E\n" - "\tldrsh r0, [r4, r2]\n" - "\tcmp r0, 0\n" - "\tble _080D88D6\n" - "\tb _080D8AD0\n" - "_080D88D6:\n" - "\tmovs r5, 0x50\n" - "\tstrh r5, [r4, 0x2E]\n" - "\tldr r6, _080D8928 @ =gBattleAnimTarget\n" - "\tldrb r0, [r6]\n" - "\tmovs r1, 0\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r0, 24\n" - "\tstrh r0, [r4, 0x20]\n" - "\tstrh r0, [r4, 0x30]\n" - "\tstrh r0, [r4, 0x32]\n" - "\tldrh r0, [r4, 0x26]\n" - "\tldrh r1, [r4, 0x22]\n" - "\tadds r0, r1\n" - "\tstrh r0, [r4, 0x22]\n" - "\tstrh r0, [r4, 0x34]\n" - "\tadds r0, 0x1D\n" - "\tstrh r0, [r4, 0x36]\n" - "\tldrh r0, [r4, 0x3C]\n" - "\tadds r0, 0x1\n" - "\tstrh r0, [r4, 0x3C]\n" - "\tldr r0, _080D892C @ =gMain\n" - "\tldr r2, _080D8930 @ =0x0000043d\n" - "\tadds r0, r2\n" - "\tldrb r1, [r0]\n" - "\tmovs r0, 0x2\n" - "\tands r0, r1\n" - "\tcmp r0, 0\n" - "\tbeq _080D8938\n" - "\tldr r1, _080D8934 @ =gBattlerPositions\n" - "\tldrb r0, [r6]\n" - "\tadds r0, r1\n" - "\tldrb r1, [r0]\n" - "\tmovs r0, 0x1\n" - "\tands r0, r1\n" - "\tcmp r0, 0\n" - "\tbeq _080D8938\n" - "\tmovs r0, 0xCC\n" - "\tstrh r0, [r4, 0x38]\n" - "\tb _080D893A\n" - "\t.align 2, 0\n" - "_080D8928: .4byte gBattleAnimTarget\n" - "_080D892C: .4byte gMain\n" - "_080D8930: .4byte 0x0000043d\n" - "_080D8934: .4byte gBattlerPositions\n" - "_080D8938:\n" - "\tstrh r5, [r4, 0x38]\n" - "_080D893A:\n" - "\tmovs r0, 0\n" - "\tstrh r0, [r4, 0x26]\n" - "\tldr r1, _080D8964 @ =gSineTable\n" - "\tmovs r2, 0x38\n" - "\tldrsh r0, [r4, r2]\n" - "\tlsls r0, 1\n" - "\tadds r0, r1\n" - "\tmovs r1, 0\n" - "\tldrsh r0, [r0, r1]\n" - "\tasrs r0, 3\n" - "\tstrh r0, [r4, 0x24]\n" - "\tldrh r0, [r4, 0x38]\n" - "\tadds r0, 0x2\n" - "\tmovs r1, 0xFF\n" - "\tands r0, r1\n" - "\tstrh r0, [r4, 0x38]\n" - "\tadds r0, r4, 0\n" - "\tbl InitAnimLinearTranslation\n" - "\tb _080D8AD0\n" - "\t.align 2, 0\n" - "_080D8964: .4byte gSineTable\n" - "_080D8968:\n" - "\tadds r0, r4, 0\n" - "\tbl TranslateAnimLinear\n" - "\tldr r1, _080D89C8 @ =gSineTable\n" - "\tmovs r2, 0x38\n" - "\tldrsh r0, [r4, r2]\n" - "\tlsls r0, 1\n" - "\tadds r0, r1\n" - "\tmovs r2, 0\n" - "\tldrsh r0, [r0, r2]\n" - "\tasrs r0, 3\n" - "\tldrh r2, [r4, 0x24]\n" - "\tadds r0, r2\n" - "\tstrh r0, [r4, 0x24]\n" - "\tmovs r2, 0x38\n" - "\tldrsh r0, [r4, r2]\n" - "\tadds r0, 0x40\n" - "\tlsls r0, 1\n" - "\tadds r0, r1\n" - "\tmovs r2, 0\n" - "\tldrsh r1, [r0, r2]\n" - "\tlsls r0, r1, 1\n" - "\tadds r0, r1\n" - "\tnegs r0, r0\n" - "\tasrs r0, 8\n" - "\tldrh r1, [r4, 0x26]\n" - "\tadds r0, r1\n" - "\tstrh r0, [r4, 0x26]\n" - "\tldr r0, _080D89CC @ =gMain\n" - "\tldr r2, _080D89D0 @ =0x0000043d\n" - "\tadds r0, r2\n" - "\tldrb r1, [r0]\n" - "\tmovs r0, 0x2\n" - "\tands r0, r1\n" - "\tcmp r0, 0\n" - "\tbeq _080D89F2\n" - "\tldrh r1, [r4, 0x38]\n" - "\tadds r0, r1, 0\n" - "\tsubs r0, 0x40\n" - "\tlsls r0, 16\n" - "\tlsrs r0, 16\n" - "\tadds r3, r1, 0\n" - "\tcmp r0, 0x7F\n" - "\tbhi _080D89D4\n" - "\tldrh r1, [r4, 0x3C]\n" - "\tlsls r1, 16\n" - "\tasrs r1, 24\n" - "\tb _080D89DC\n" - "\t.align 2, 0\n" - "_080D89C8: .4byte gSineTable\n" - "_080D89CC: .4byte gMain\n" - "_080D89D0: .4byte 0x0000043d\n" - "_080D89D4:\n" - "\tldrh r1, [r4, 0x3C]\n" - "\tlsls r1, 16\n" - "\tasrs r1, 24\n" - "\tadds r1, 0x1\n" - "_080D89DC:\n" - "\tmovs r0, 0x3\n" - "\tands r1, r0\n" - "\tlsls r1, 2\n" - "\tldrb r2, [r4, 0x5]\n" - "\tmovs r0, 0xD\n" - "\tnegs r0, r0\n" - "\tands r0, r2\n" - "\torrs r0, r1\n" - "\tstrb r0, [r4, 0x5]\n" - "\tadds r0, r3, 0x4\n" - "\tb _080D8A12\n" - "_080D89F2:\n" - "\tldrh r0, [r4, 0x38]\n" - "\tsubs r0, 0x40\n" - "\tlsls r0, 16\n" - "\tlsrs r0, 16\n" - "\tcmp r0, 0x7F\n" - "\tbhi _080D8A06\n" - "\tadds r1, r4, 0\n" - "\tadds r1, 0x43\n" - "\tmovs r0, 0x80\n" - "\tb _080D8A0C\n" - "_080D8A06:\n" - "\tadds r1, r4, 0\n" - "\tadds r1, 0x43\n" - "\tmovs r0, 0x8C\n" - "_080D8A0C:\n" - "\tstrb r0, [r1]\n" - "\tldrh r0, [r4, 0x38]\n" - "\tsubs r0, 0x4\n" - "_080D8A12:\n" - "\tmovs r1, 0xFF\n" - "\tands r0, r1\n" - "\tstrh r0, [r4, 0x38]\n" - "\tmovs r1, 0x2E\n" - "\tldrsh r0, [r4, r1]\n" - "\tcmp r0, 0\n" - "\tbgt _080D8AD0\n" - "\tmovs r2, 0\n" - "\tmovs r0, 0xC0\n" - "\tlsls r0, 2\n" - "\tstrh r0, [r4, 0x2E]\n" - "\tldrh r0, [r4, 0x24]\n" - "\tldrh r1, [r4, 0x20]\n" - "\tadds r0, r1\n" - "\tstrh r0, [r4, 0x20]\n" - "\tstrh r0, [r4, 0x30]\n" - "\tldrh r0, [r4, 0x26]\n" - "\tldrh r1, [r4, 0x22]\n" - "\tadds r0, r1\n" - "\tstrh r0, [r4, 0x22]\n" - "\tstrh r0, [r4, 0x34]\n" - "\tadds r0, 0x4\n" - "\tstrh r0, [r4, 0x36]\n" - "\tldr r0, _080D8A68 @ =gMain\n" - "\tldr r1, _080D8A6C @ =0x0000043d\n" - "\tadds r0, r1\n" - "\tldrb r1, [r0]\n" - "\tmovs r0, 0x2\n" - "\tands r0, r1\n" - "\tcmp r0, 0\n" - "\tbeq _080D8A78\n" - "\tldr r1, _080D8A70 @ =gBattlerPositions\n" - "\tldr r0, _080D8A74 @ =gBattleAnimTarget\n" - "\tldrb r0, [r0]\n" - "\tadds r0, r1\n" - "\tldrb r1, [r0]\n" - "\tmovs r0, 0x1\n" - "\tands r0, r1\n" - "\tcmp r0, 0\n" - "\tbeq _080D8A78\n" - "\tmovs r0, 0x80\n" - "\tlsls r0, 1\n" - "\tb _080D8A7A\n" - "\t.align 2, 0\n" - "_080D8A68: .4byte gMain\n" - "_080D8A6C: .4byte 0x0000043d\n" - "_080D8A70: .4byte gBattlerPositions\n" - "_080D8A74: .4byte gBattleAnimTarget\n" - "_080D8A78:\n" - "\tldr r0, _080D8A90 @ =0x0000fff0\n" - "_080D8A7A:\n" - "\tstrh r0, [r4, 0x32]\n" - "\tldrh r0, [r4, 0x3C]\n" - "\tadds r0, 0x1\n" - "\tmovs r1, 0\n" - "\tstrh r0, [r4, 0x3C]\n" - "\tstrh r1, [r4, 0x26]\n" - "\tstrh r1, [r4, 0x24]\n" - "\tadds r0, r4, 0\n" - "\tbl sub_8078BD4\n" - "\tb _080D8AD0\n" - "\t.align 2, 0\n" - "_080D8A90: .4byte 0x0000fff0\n" - "_080D8A94:\n" - "\tadds r0, r4, 0\n" - "\tbl TranslateAnimLinear\n" - "\tlsls r0, 24\n" - "\tcmp r0, 0\n" - "\tbeq _080D8AD0\n" - "\tldrb r0, [r4, 0x1]\n" - "\tlsls r0, 30\n" - "\tlsrs r0, 30\n" - "\tmovs r1, 0x1\n" - "\tands r0, r1\n" - "\tcmp r0, 0\n" - "\tbeq _080D8AC2\n" - "\tldrb r0, [r4, 0x3]\n" - "\tlsls r0, 26\n" - "\tlsrs r0, 27\n" - "\tbl FreeOamMatrix\n" - "\tldrb r1, [r4, 0x1]\n" - "\tmovs r0, 0x4\n" - "\tnegs r0, r0\n" - "\tands r0, r1\n" - "\tstrb r0, [r4, 0x1]\n" - "_080D8AC2:\n" - "\tadds r0, r4, 0\n" - "\tbl DestroySprite\n" - "\tldr r1, _080D8AD8 @ =gAnimVisualTaskCount\n" - "\tldrb r0, [r1]\n" - "\tsubs r0, 0x1\n" - "\tstrb r0, [r1]\n" - "_080D8AD0:\n" - "\tpop {r4-r6}\n" - "\tpop {r0}\n" - "\tbx r0\n" - "\t.align 2, 0\n" - "_080D8AD8: .4byte gAnimVisualTaskCount"); -} -#endif // NONMATCHING // Creates Hail. void AnimTask_Hail1(u8 taskId) @@ -1929,266 +1401,63 @@ static void AnimTask_Hail2(u8 taskId) } } - -/* -// Something to do with Hail. -// possibly equivalent, possibly not -bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)//(u8 spriteId, u8 taskId, u8 a3)//(u8 taskId) +bool8 sub_80D8BA8(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c) { - // - //struct Task *task = &gTasks[a2]; - //u16 i, j; - //task->data[3]++; - //u8 r5bank = ; - - //const struct SpriteTemplate *spriteTemplate; - u8 spriteId; + u8 id; + s16 battlerX, battlerY; + s16 spriteX; + bool8 possibleBool = FALSE; + s8 unk = gUnknown_083D9DC4[hailStructId].unk3; - s16 r6, r7; - - u32 tempA, tempB; // u32? s16? u16? u8? int? - - //u8 r6, r7; - - tempA = a3 + 0; - tempB = 0; - - // is that gunknown a tempvar? - - if (gUnknown_083D9DC4[a1][3] != 2 - || IsAnimBankSpriteVisible(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]))) + if (unk != 2) { - //return TRUE; - tempB = 1; - - r7 = GetBattlerSpriteCoord(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 2); - r6 = GetBattlerSpriteCoord(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 3); - - switch (gUnknown_083D9DC4[a1][3]) + id = GetBattlerAtPosition(gUnknown_083D9DC4[hailStructId].bPosition); + if (IsAnimBankSpriteVisible(id)) { - case 0: - // - r7 -= GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6; - r6 -= GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6; - break; - case 1: - // - r7 += GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6; - r6 += GetBattlerSpriteCoordAttr(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6; + possibleBool = TRUE; + battlerX = GetBattlerSpriteCoord(id, BATTLER_COORD_X_2); + battlerY = GetBattlerSpriteCoord(id, BATTLER_COORD_Y_PIC_OFFSET); + switch (unk) + { + case 0: + battlerX -= GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_WIDTH) / 6; + battlerY -= GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_HEIGHT) / 6; + break; + case 1: + battlerX += GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_WIDTH) / 6; + battlerY += GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_HEIGHT) / 6; + break; + } + } + else + { + battlerX = (gUnknown_083D9DC4[hailStructId].x); + battlerY = (gUnknown_083D9DC4[hailStructId].y); } } - else { - // _94 - r7 = gUnknown_083D9DC4[a1][0]; - r6 = gUnknown_083D9DC4[a1][1]; + battlerX = (gUnknown_083D9DC4[hailStructId].x); + battlerY = (gUnknown_083D9DC4[hailStructId].y); } - - spriteId = CreateSprite(&HailSpriteTemplate, r7 - r6, -0x8, 0x12); - - if (spriteId != 0x40) + spriteX = battlerX - ((battlerY + 8) / 2); + id = CreateSprite(&gHailSpriteTemplate, spriteX, -8, 18); + if (id == MAX_SPRITES) { - // - StartSpriteAffineAnim(&gSprites[spriteId], a2); - - gSprites[spriteId].data[0] = tempB; - gSprites[spriteId].data[3] = r7; - gSprites[spriteId].data[4] = r6; - - gSprites[spriteId].data[5] = a2; - gSprites[spriteId].data[6] = tempA; - gSprites[spriteId].data[7] = a4; - + return FALSE; + } + else + { + StartSpriteAffineAnim(&gSprites[id], affineAnimNum); + gSprites[id].data[0] = possibleBool; + gSprites[id].data[3] = battlerX; + gSprites[id].data[4] = battlerY; + gSprites[id].data[5] = affineAnimNum; + gSprites[id].data[6] = taskId; + gSprites[id].data[7] = c; return TRUE; } - - return FALSE; - -} -//*/ - -//* -NAKED bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4) -{ - asm_unified("\tpush {r4-r7,lr}\n" - "\tmov r7, r10\n" - "\tmov r6, r9\n" - "\tmov r5, r8\n" - "\tpush {r5-r7}\n" - "\tsub sp, 0x8\n" - "\tlsls r0, 24\n" - "\tlsls r1, 24\n" - "\tlsrs r1, 24\n" - "\tmov r9, r1\n" - "\tlsls r2, 24\n" - "\tlsrs r2, 24\n" - "\tstr r2, [sp]\n" - "\tlsls r3, 24\n" - "\tlsrs r3, 24\n" - "\tmov r10, r3\n" - "\tmovs r1, 0\n" - "\tstr r1, [sp, 0x4]\n" - "\tldr r1, _080D8C20 @ =gUnknown_083D9DC4\n" - "\tlsrs r0, 22\n" - "\tadds r4, r0, r1\n" - "\tldrb r0, [r4, 0x3]\n" - "\tlsls r0, 24\n" - "\tasrs r0, 28\n" - "\tmov r8, r0\n" - "\tcmp r0, 0x2\n" - "\tbeq _080D8C94\n" - "\tldrh r0, [r4, 0x2]\n" - "\tlsls r0, 20\n" - "\tlsrs r0, 24\n" - "\tbl GetBattlerAtPosition\n" - "\tlsls r0, 24\n" - "\tlsrs r5, r0, 24\n" - "\tadds r0, r5, 0\n" - "\tbl IsAnimBankSpriteVisible\n" - "\tlsls r0, 24\n" - "\tcmp r0, 0\n" - "\tbeq _080D8C94\n" - "\tmovs r0, 0x1\n" - "\tstr r0, [sp, 0x4]\n" - "\tadds r0, r5, 0\n" - "\tmovs r1, 0x2\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r7, r0, 24\n" - "\tadds r0, r5, 0\n" - "\tmovs r1, 0x3\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r6, r0, 24\n" - "\tmov r1, r8\n" - "\tcmp r1, 0\n" - "\tbeq _080D8C24\n" - "\tcmp r1, 0x1\n" - "\tbeq _080D8C5A\n" - "\tb _080D8CA6\n" - "\t.align 2, 0\n" - "_080D8C20: .4byte gUnknown_083D9DC4\n" - "_080D8C24:\n" - "\tadds r0, r5, 0\n" - "\tmovs r1, 0x1\n" - "\tbl GetBattlerSpriteCoordAttr\n" - "\tlsls r0, 16\n" - "\tasrs r0, 16\n" - "\tmovs r1, 0x6\n" - "\tbl __divsi3\n" - "\tlsls r1, r7, 16\n" - "\tasrs r1, 16\n" - "\tsubs r1, r0\n" - "\tlsls r1, 16\n" - "\tlsrs r7, r1, 16\n" - "\tadds r0, r5, 0\n" - "\tmovs r1, 0\n" - "\tbl GetBattlerSpriteCoordAttr\n" - "\tlsls r0, 16\n" - "\tasrs r0, 16\n" - "\tmovs r1, 0x6\n" - "\tbl __divsi3\n" - "\tlsls r1, r6, 16\n" - "\tasrs r1, 16\n" - "\tsubs r1, r0\n" - "\tb _080D8C8E\n" - "_080D8C5A:\n" - "\tadds r0, r5, 0\n" - "\tmovs r1, 0x1\n" - "\tbl GetBattlerSpriteCoordAttr\n" - "\tlsls r0, 16\n" - "\tasrs r0, 16\n" - "\tmovs r1, 0x6\n" - "\tbl __divsi3\n" - "\tlsls r1, r7, 16\n" - "\tasrs r1, 16\n" - "\tadds r1, r0\n" - "\tlsls r1, 16\n" - "\tlsrs r7, r1, 16\n" - "\tadds r0, r5, 0\n" - "\tmovs r1, 0\n" - "\tbl GetBattlerSpriteCoordAttr\n" - "\tlsls r0, 16\n" - "\tasrs r0, 16\n" - "\tmovs r1, 0x6\n" - "\tbl __divsi3\n" - "\tlsls r1, r6, 16\n" - "\tasrs r1, 16\n" - "\tadds r1, r0\n" - "_080D8C8E:\n" - "\tlsls r1, 16\n" - "\tlsrs r6, r1, 16\n" - "\tb _080D8CA6\n" - "_080D8C94:\n" - "\tldrh r0, [r4]\n" - "\tlsls r0, 22\n" - "\tasrs r0, 6\n" - "\tlsrs r7, r0, 16\n" - "\tldr r0, [r4]\n" - "\tlsls r0, 12\n" - "\tasrs r0, 22\n" - "\tlsls r0, 16\n" - "\tlsrs r6, r0, 16\n" - "_080D8CA6:\n" - "\tlsls r0, r6, 16\n" - "\tasrs r0, 16\n" - "\tadds r0, 0x8\n" - "\tlsrs r1, r0, 31\n" - "\tadds r0, r1\n" - "\tasrs r0, 1\n" - "\tlsls r1, r7, 16\n" - "\tasrs r1, 16\n" - "\tsubs r1, r0\n" - "\tldr r0, _080D8D00 @ =HailSpriteTemplate\n" - "\tlsls r1, 16\n" - "\tasrs r1, 16\n" - "\tmovs r2, 0x8\n" - "\tnegs r2, r2\n" - "\tmovs r3, 0x12\n" - "\tbl CreateSprite\n" - "\tlsls r0, 24\n" - "\tlsrs r5, r0, 24\n" - "\tcmp r5, 0x40\n" - "\tbeq _080D8D08\n" - "\tlsls r4, r5, 4\n" - "\tadds r4, r5\n" - "\tlsls r4, 2\n" - "\tldr r0, _080D8D04 @ =gSprites\n" - "\tadds r4, r0\n" - "\tadds r0, r4, 0\n" - "\tmov r1, r9\n" - "\tbl StartSpriteAffineAnim\n" - "\tmov r0, sp\n" - "\tldrh r0, [r0, 0x4]\n" - "\tstrh r0, [r4, 0x2E]\n" - "\tstrh r7, [r4, 0x34]\n" - "\tstrh r6, [r4, 0x36]\n" - "\tmov r1, r9\n" - "\tstrh r1, [r4, 0x38]\n" - "\tmov r0, sp\n" - "\tldrh r0, [r0]\n" - "\tstrh r0, [r4, 0x3A]\n" - "\tmov r1, r10\n" - "\tstrh r1, [r4, 0x3C]\n" - "\tmovs r0, 0x1\n" - "\tb _080D8D0A\n" - "\t.align 2, 0\n" - "_080D8D00: .4byte gHailSpriteTemplate\n" - "_080D8D04: .4byte gSprites\n" - "_080D8D08:\n" - "\tmovs r0, 0\n" - "_080D8D0A:\n" - "\tadd sp, 0x8\n" - "\tpop {r3-r5}\n" - "\tmov r8, r3\n" - "\tmov r9, r4\n" - "\tmov r10, r5\n" - "\tpop {r4-r7}\n" - "\tpop {r1}\n" - "\tbx r1"); } -//*/ static void AnimHailBegin(struct Sprite *sprite) { |