diff options
Diffstat (limited to 'src/battle/anim/lunge.c')
-rw-r--r-- | src/battle/anim/lunge.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle/anim/lunge.c b/src/battle/anim/lunge.c index 381392e71..f23b34efc 100644 --- a/src/battle/anim/lunge.c +++ b/src/battle/anim/lunge.c @@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; -extern u8 gBankSpriteIds[]; +extern u8 gBattlerSpriteIds[]; void sub_80CD774(struct Sprite* sprite); void sub_80CD9C4(struct Sprite* sprite); @@ -73,7 +73,7 @@ static void sub_80CD7CC(struct Sprite* sprite) sprite->data[0] = 6; sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? 2 : -2; sprite->data[2] = 0; - sprite->data[3] = gBankSpriteIds[gBattleAnimAttacker]; + sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; StoreSpriteCallbackInData(sprite, sub_80CD81C); sprite->callback = TranslateMonBGUntil; } @@ -82,7 +82,7 @@ static void sub_80CD81C(struct Sprite* sprite) { if (sprite->data[0] == 0) { - sprite->data[3] = gBankSpriteIds[gBattleAnimAttacker]; + sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; PrepareBattlerSpriteForRotScale(sprite->data[3], 0); sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00; sprite->data[5] = 0; @@ -103,7 +103,7 @@ static void sub_80CD8A8(struct Sprite* sprite) sprite->data[0] = 4; sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? -3 : 3; sprite->data[2] = 0; - sprite->data[3] = gBankSpriteIds[gBattleAnimAttacker]; + sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; StoreSpriteCallbackInData(sprite, sub_80CD9B8); sprite->callback = TranslateMonBGUntil; } @@ -121,7 +121,7 @@ static void sub_80CD91C(struct Sprite* sprite) { if (sprite->data[0] == 0) { - sprite->data[3] = gBankSpriteIds[gBattleAnimAttacker]; + sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; sprite->data[6] = GetBattlerSide(gBattleAnimAttacker); if (GetBattlerSide(gBattleAnimAttacker)) { @@ -162,7 +162,7 @@ static void sub_80CD9D4(struct Sprite* sprite) { case 0: sprite->data[1] = 0; - sprite->data[2] = gBankSpriteIds[gBattleAnimAttacker]; + sprite->data[2] = gBattlerSpriteIds[gBattleAnimAttacker]; sprite->data[3] = GetBattlerSide(gBattleAnimAttacker); sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200; sprite->data[5] = 0; @@ -196,7 +196,7 @@ void sub_80CDAC8(u8 taskId) { u8 a; - gTasks[taskId].data[0] = gBankSpriteIds[gBattleAnimAttacker]; + gTasks[taskId].data[0] = gBattlerSpriteIds[gBattleAnimAttacker]; a = GetBattlerSide(gBattleAnimAttacker); gTasks[taskId].data[1] = a; gTasks[taskId].data[2] = 0; |