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-rw-r--r--src/battle/anim/musical.c393
1 files changed, 393 insertions, 0 deletions
diff --git a/src/battle/anim/musical.c b/src/battle/anim/musical.c
new file mode 100644
index 000000000..17836ace7
--- /dev/null
+++ b/src/battle/anim/musical.c
@@ -0,0 +1,393 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+
+void sub_80CEB0C(struct Sprite* sprite);
+void sub_80CECE8(struct Sprite* sprite);
+void sub_80CEDF0(struct Sprite* sprite);
+void sub_80CEE60(struct Sprite* sprite);
+static void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e);
+static void sub_80CEC1C(struct Sprite* sprite);
+static void sub_80CED78(struct Sprite* sprite);
+static void sub_80CEEE8(struct Sprite* sprite);
+
+const union AnimCmd gSpriteAnim_83D7098[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_83D70A0[] =
+{
+ ANIMCMD_FRAME(4, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_83D70A8[] =
+{
+ ANIMCMD_FRAME(8, 41),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_83D70B0[] =
+{
+ ANIMCMD_FRAME(12, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_83D70B8[] =
+{
+ ANIMCMD_FRAME(16, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_83D70C0[] =
+{
+ ANIMCMD_FRAME(20, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_83D70C8[] =
+{
+ ANIMCMD_FRAME(0, 10, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_83D70D0[] =
+{
+ ANIMCMD_FRAME(4, 10, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_83D70D8[] =
+{
+ gSpriteAnim_83D7098,
+ gSpriteAnim_83D70A0,
+ gSpriteAnim_83D70A8,
+ gSpriteAnim_83D70B0,
+ gSpriteAnim_83D70B8,
+ gSpriteAnim_83D70C0,
+ gSpriteAnim_83D70C8,
+ gSpriteAnim_83D70D0,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83D70F8[] =
+{
+ AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16),
+ AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7110[] =
+{
+ gSpriteAffineAnim_83D70F8,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7114 =
+{
+ .tileTag = 10072,
+ .paletteTag = 10072,
+ .oam = &gOamData_837DFEC,
+ .anims = gSpriteAnimTable_83D70D8,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_83D7110,
+ .callback = sub_80CEB0C,
+};
+
+const u16 gUnknown_083D712C[][6] =
+{
+ {10072, RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
+ {10097, RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
+ {10185, RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
+ {10175, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83D715C =
+{
+ .tileTag = 10072,
+ .paletteTag = 10072,
+ .oam = &gOamData_837DFEC,
+ .anims = gSpriteAnimTable_83D70D8,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_83D7110,
+ .callback = sub_80CECE8,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7174 =
+{
+ .tileTag = 10193,
+ .paletteTag = 10193,
+ .oam = &gOamData_837DF34,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80CEDF0,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_83D718C[] =
+{
+ AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_83D71A4[] =
+{
+ gSpriteAffineAnim_83D718C,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83D71A8 =
+{
+ .tileTag = 10072,
+ .paletteTag = 10072,
+ .oam = &gOamData_837DFEC,
+ .anims = gSpriteAnimTable_83D70D8,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_83D71A4,
+ .callback = sub_80CEE60,
+};
+
+// musical (music notes, drum)
+// Used by Grasswhistle, Belly Drum, and Sing.
+
+// rainbow effect for musical notes
+void sub_80CEA20(u8 taskId)
+{
+ u16 i;
+ u16 j;
+ u16 index;
+
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[0][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < 6; i++)
+ {
+ gPlttBufferFaded[index + i] = gUnknown_083D712C[0][i];
+ }
+ }
+
+ for (j = 1; j < 4; j++)
+ {
+ index = AllocSpritePalette(gUnknown_083D712C[j][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < 6; i++)
+ {
+ gPlttBufferFaded[index + i] = gUnknown_083D712C[j][i];
+ }
+ }
+ }
+ DestroyAnimVisualTask(taskId);
+}
+
+// clears the rainbow effect for musical notes.
+void sub_80CEAD8(u8 taskId)
+{
+ u16 i;
+ for (i = 1; i < 4; i++)
+ {
+ FreeSpritePaletteByTag(gUnknown_083D712C[i][0]);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80CEB0C(struct Sprite* sprite)
+{
+ u8 index;
+ u8 a;
+ u8 b;
+ sub_8078650(sprite);
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ if ((index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[1]][0])) != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ if (IsContest())
+ {
+ a = 0x30;
+ b = 0x28;
+ }
+ else
+ {
+ a = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ b = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ }
+
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sub_80CEBC4(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 0x28);
+ sprite->callback = sub_80CEC1C;
+}
+
+static void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e)
+{
+ int f;
+ int g;
+ if (a < 0)
+ e = -e;
+
+ f = a << 8;
+ g = f / e;
+ if (g == 0)
+ g = 1;
+
+ *c = f / g;
+ *d = (b << 8) / g;
+}
+
+static void sub_80CEC1C(struct Sprite* sprite)
+{
+ int b;
+ s16 a;
+ int c;
+ u8 index;
+ sprite->data[0]++;
+ b = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->pos2.y = Sin(b, 15);
+ a = (u16)sprite->pos1.y;
+ c = (u16)sprite->pos1.x;
+
+ if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80)
+ {
+ move_anim_8074EE0(sprite);
+ }
+ else
+ {
+ if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
+ {
+ sprite->data[2] = 0;
+ if (++sprite->data[1] > 3)
+ sprite->data[1] = 0;
+
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[sprite->data[1]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+ }
+ }
+}
+
+// note_scatter
+// Used by Teeter Dance.
+
+void sub_80CECE8(struct Sprite* sprite)
+{
+ int a;
+ if (GetBattlerSide(gAnimBankAttacker) == 1)
+ {
+ a = gBattleAnimArgs[1];
+ (u16)gBattleAnimArgs[1] = -a;
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
+ sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
+ sprite->callback = sub_80CED78;
+}
+
+static void sub_80CED78(struct Sprite* sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ if (sprite->data[0] > 5 && sprite->data[3] == 0)
+ {
+ sprite->data[2] = (sprite->data[2] + 16) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[2], 18);
+ sprite->pos2.y = Sin(sprite->data[2], 18);
+ if (sprite->data[2] == 0)
+ sprite->data[3] = 1;
+ }
+
+ if (++sprite->data[0] == 0x30)
+ move_anim_8074EE0(sprite);
+}
+
+// drum (using hands to slap the Pokemon's belly in a rhythm.)
+// Used in Belly Drum.
+
+void sub_80CEDF0(struct Sprite* sprite)
+{
+ s16 a;
+ if (gBattleAnimArgs[0] == 1)
+ {
+ sprite->oam.matrixNum = 8;
+ a = 16;
+ }
+ else
+ {
+ a = -16;
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + a;
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 8;
+ sprite->data[0] = 8;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+// note_scatter_2 (slower scatter of notes.)
+// Used in Belly Drum.
+
+void sub_80CEE60(struct Sprite* sprite)
+{
+ s16 a;
+ u8 index;
+ sub_8078650(sprite);
+ sprite->pos1.y += 8;
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[2]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ a = (gBattleAnimArgs[0] == 0) ? 0xFFE0 : 0x20;
+ sprite->data[0] = 40;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = a + sprite->data[1];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->data[3] - 40;
+ InitAnimSpriteTranslationDeltas(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_80CEEE8;
+}
+
+static void sub_80CEEE8(struct Sprite* sprite)
+{
+ if (TranslateAnimSpriteByDeltas(sprite) == 0)
+ {
+ s16 a;
+ a = Sin(sprite->data[5], 8);
+ if (sprite->pos2.x < 0)
+ a = -a;
+
+ sprite->pos2.x += a;
+ sprite->pos2.y += Sin(sprite->data[5], 4);
+ sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}