diff options
Diffstat (limited to 'src/battle/anim/normal.c')
-rw-r--r-- | src/battle/anim/normal.c | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c index 596eb919f..51c575b5e 100644 --- a/src/battle/anim/normal.c +++ b/src/battle/anim/normal.c @@ -69,8 +69,8 @@ static void sub_80E260C(void); static void sub_80E255C(struct Sprite *sprite); static void sub_80E2710(u8 taskId); static void sub_80E29FC(struct Sprite *sprite); -static void sub_80E2C8C(u8 taskId, u32 selectedPalettes); -static void sub_80E2CD0(u8 taskId); +static void AnimTask_BlendSpriteColor_Step1(u8 taskId, u32 selectedPalettes); +static void AnimTask_BlendSpriteColor_Step2(u8 taskId); static void sub_80E2DB8(u8 taskId); static void sub_80E2E10(u8 taskId); static void sub_80E2EE8(struct Sprite *sprite); @@ -950,7 +950,7 @@ void sub_80E2A38(u8 taskId) (gBattleAnimArgs[0] >> 9) & 1, (gBattleAnimArgs[0] >> 10) & 1); - sub_80E2C8C(taskId, selectedPalettes); + AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes); } void sub_80E2A7C(u8 taskId) @@ -1001,7 +1001,7 @@ void sub_80E2A7C(u8 taskId) } } - sub_80E2C8C(taskId, selectedPalettes); + AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes); } void sub_80E2B74(u8 taskId) @@ -1042,16 +1042,22 @@ void sub_80E2B74(u8 taskId) break; } - sub_80E2C8C(taskId, selectedPalettes); + AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes); } -void sub_80E2C60(u8 taskId) +// Used to add a color mask to a Sprite. +// arg 0: spriteId +// arg 1: ??? unknown +// arg 2: ??? unknown +// arg 3: opacity [0,15] +// arg 4: color code +void AnimTask_BlendSpriteColor(u8 taskId) { u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); - sub_80E2C8C(taskId, 1 << (paletteIndex + 16)); + AnimTask_BlendSpriteColor_Step1(taskId, 1 << (paletteIndex + 16)); } -static void sub_80E2C8C(u8 taskId, u32 selectedPalettes) +static void AnimTask_BlendSpriteColor_Step1(u8 taskId, u32 selectedPalettes) { gTasks[taskId].data[0] = selectedPalettes; gTasks[taskId].data[1] = selectedPalettes >> 16; @@ -1060,11 +1066,11 @@ static void sub_80E2C8C(u8 taskId, u32 selectedPalettes) gTasks[taskId].data[4] = gBattleAnimArgs[3]; gTasks[taskId].data[5] = gBattleAnimArgs[4]; gTasks[taskId].data[10] = gBattleAnimArgs[2]; - gTasks[taskId].func = sub_80E2CD0; + gTasks[taskId].func = AnimTask_BlendSpriteColor_Step2; gTasks[taskId].func(taskId); } -static void sub_80E2CD0(u8 taskId) +static void AnimTask_BlendSpriteColor_Step2(u8 taskId) { u32 selectedPalettes; u16 singlePaletteMask = 0; @@ -1577,7 +1583,7 @@ void sub_80E3A08(u8 taskId) for (j = 5; j != 0; j--) gBattleAnimArgs[j] = gBattleAnimArgs[j - 1]; - sub_80E2C8C(taskId, selectedPalettes); + AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes); } void sub_80E3A58(u8 taskId) |