diff options
Diffstat (limited to 'src/battle/anim/normal.c')
-rw-r--r-- | src/battle/anim/normal.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c index b611ca62e..ef7f50f00 100644 --- a/src/battle/anim/normal.c +++ b/src/battle/anim/normal.c @@ -16,14 +16,14 @@ extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; -extern u8 gHealthboxIDs[]; +extern u8 gHealthboxSpriteIds[]; extern u8 gBattlersCount; -extern u8 gBankSpriteIds[]; +extern u8 gBattlerSpriteIds[]; extern u8 gBattleTerrain; extern u16 gBattlerPartyIndexes[]; -extern u8 gBankTarget; -extern u8 gEffectBank; -extern u8 gBankAttacker; +extern u8 gBattlerTarget; +extern u8 gEffectBattler; +extern u8 gBattlerAttacker; extern u8 gAnimVisualTaskCount; extern const u8 gUnknown_08D20A14[]; @@ -702,7 +702,7 @@ void unref_sub_80E23A8(u8 taskId) if (gTasks[taskId].data[2] & 0x1) { - paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxIDs[attackerBattler]].template->paletteTag); + paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag); selectedPalettes |= ((1 << paletteIndex) << 16); } @@ -781,7 +781,7 @@ static void sub_80E255C(struct Sprite *sprite) if (var0 < 2) { for (i = 0; i < gBattlersCount; i++) - gSprites[gBankSpriteIds[i]].coordOffsetEnabled = 0; + gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = 0; } DestroyAnimSprite(sprite); @@ -790,20 +790,20 @@ static void sub_80E255C(struct Sprite *sprite) static void sub_80E260C(void) { - gSprites[gBankSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0; - gSprites[gBankSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0; if (gBattleAnimArgs[4] == 2) { - gSprites[gBankSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1; - gSprites[gBankSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1; } else { if (gBattleAnimArgs[4] == 0) - gSprites[gBankSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1; else - gSprites[gBankSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1; } } @@ -1206,7 +1206,7 @@ void sub_80E2F2C(u8 taskId) { if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2) == TRUE) { - gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority -= 1; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority -= 1; REG_BG1CNT_BITFIELD.priority = 1; var0 = 1; } @@ -1275,7 +1275,7 @@ static void sub_80E3194(u8 taskId) sub_8078914(&subStruct); DmaFill32Defvars(3, 0, subStruct.field_4, 0x800); if (gTasks[taskId].data[6] == 1) - gSprites[gBankSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority++; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].oam.priority++; REG_BG1CNT_BITFIELD.areaOverflowMode = 0; do {} while(0); // needed to match. perhaps part of a debug macro @@ -1343,7 +1343,7 @@ static void sub_80E3338(u8 taskId) { if (IsAnimBankSpriteVisible(battler2) == TRUE) { - gSprites[gBankSpriteIds[battler2]].oam.priority -= 1; + gSprites[gBattlerSpriteIds[battler2]].oam.priority -= 1; REG_BG1CNT_BITFIELD.priority = 1; var0 = 1; } @@ -1362,9 +1362,9 @@ static void sub_80E3338(u8 taskId) species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); } - spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species); + spriteId = sub_807A4A0(battler1, gBattlerSpriteIds[battler1], species); if (taskData[3]) - spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species); + spriteId2 = sub_807A4A0(battler2, gBattlerSpriteIds[battler2], species); sub_8078914(&subStruct); if (taskData[0] == 0) @@ -1422,7 +1422,7 @@ static void sub_80E3338(u8 taskId) gTasks[taskId].data[2] = taskData[3]; gTasks[taskId].data[3] = spriteId2; gTasks[taskId].data[6] = var0; - gTasks[taskId].data[7] = gBankSpriteIds[battler2]; + gTasks[taskId].data[7] = gBattlerSpriteIds[battler2]; gTasks[taskId].func = sub_80E3704; if (taskData[0] == 0) @@ -1648,7 +1648,7 @@ void sub_80E3BDC(u8 taskId) for (i = 0; i < 4; i++) { if (i != gBattleAnimAttacker && IsAnimBankSpriteVisible(i)) - gSprites[gBankSpriteIds[i]].invisible = gBattleAnimArgs[0]; + gSprites[gBattlerSpriteIds[i]].invisible = gBattleAnimArgs[0]; } DestroyAnimVisualTask(taskId); @@ -1692,9 +1692,9 @@ void sub_80E3C4C(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); } - spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species); + spriteId = sub_807A4A0(battler1, gBattlerSpriteIds[battler1], species); if (arg4) - spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species); + spriteId2 = sub_807A4A0(battler2, gBattlerSpriteIds[battler2], species); sub_8078914(&subStruct); LZDecompressVram(arg9, subStruct.field_4); @@ -1884,8 +1884,8 @@ void sub_80E4200(u8 taskId) void sub_80E4234(u8 taskId) { - gBattleAnimAttacker = gBankTarget; - gBattleAnimTarget = gEffectBank; + gBattleAnimAttacker = gBattlerTarget; + gBattleAnimTarget = gEffectBattler; DestroyAnimVisualTask(taskId); } @@ -1901,14 +1901,14 @@ void sub_80E4264(u8 taskId) void sub_80E42B0(u8 taskId) { - gBattleAnimTarget = gBankTarget; + gBattleAnimTarget = gBattlerTarget; DestroyAnimVisualTask(taskId); } void sub_80E42D0(u8 taskId) { - gBattleAnimAttacker = gBankAttacker; - gBattleAnimTarget = gEffectBank; + gBattleAnimAttacker = gBattlerAttacker; + gBattleAnimTarget = gEffectBattler; DestroyAnimVisualTask(taskId); } |