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path: root/src/battle/anim/normal.c
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Diffstat (limited to 'src/battle/anim/normal.c')
-rw-r--r--src/battle/anim/normal.c38
1 files changed, 22 insertions, 16 deletions
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c
index 7564c529c..54524f2ef 100644
--- a/src/battle/anim/normal.c
+++ b/src/battle/anim/normal.c
@@ -69,8 +69,8 @@ static void sub_80E260C(void);
static void sub_80E255C(struct Sprite *sprite);
static void sub_80E2710(u8 taskId);
static void sub_80E29FC(struct Sprite *sprite);
-static void sub_80E2C8C(u8 taskId, u32 selectedPalettes);
-static void sub_80E2CD0(u8 taskId);
+static void AnimTask_BlendSpriteColor_Step1(u8 taskId, u32 selectedPalettes);
+static void AnimTask_BlendSpriteColor_Step2(u8 taskId);
static void sub_80E2DB8(u8 taskId);
static void sub_80E2E10(u8 taskId);
static void sub_80E2EE8(struct Sprite *sprite);
@@ -854,7 +854,7 @@ static void sub_80E27A0(struct Sprite *sprite)
if (gBattleAnimArgs[2] == 0)
InitAnimSpritePos(sprite, 1);
else
- sub_8078764(sprite, 1);
+ sub_8078764(sprite, TRUE);
sprite->callback = sub_80785E4;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -866,7 +866,7 @@ static void sub_80E27E8(struct Sprite *sprite)
if (gBattleAnimArgs[2] == 0)
InitAnimSpritePos(sprite, 1);
else
- sub_8078764(sprite, 1);
+ sub_8078764(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
sprite->callback = sub_80785E4;
@@ -890,7 +890,7 @@ static void sub_80E2870(struct Sprite *sprite)
if (gBattleAnimArgs[0] == 0)
InitAnimSpritePos(sprite, 0);
else
- sub_8078764(sprite, 0);
+ sub_8078764(sprite, FALSE);
sprite->pos2.x += (Random() % 48) - 24;
sprite->pos2.y += (Random() % 24) - 12;
@@ -916,7 +916,7 @@ static void sub_80E2978(struct Sprite *sprite)
if (gBattleAnimArgs[2] == 0)
InitAnimSpritePos(sprite, 1);
else
- sub_8078764(sprite, 1);
+ sub_8078764(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -929,7 +929,7 @@ static void sub_80E29C0(struct Sprite *sprite)
if (gBattleAnimArgs[2] == 0)
InitAnimSpritePos(sprite, 1);
else
- sub_8078764(sprite, 1);
+ sub_8078764(sprite, TRUE);
sprite->callback = sub_80E29FC;
}
@@ -950,7 +950,7 @@ void sub_80E2A38(u8 taskId)
(gBattleAnimArgs[0] >> 9) & 1,
(gBattleAnimArgs[0] >> 10) & 1);
- sub_80E2C8C(taskId, selectedPalettes);
+ AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes);
}
void sub_80E2A7C(u8 taskId)
@@ -1001,7 +1001,7 @@ void sub_80E2A7C(u8 taskId)
}
}
- sub_80E2C8C(taskId, selectedPalettes);
+ AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes);
}
void sub_80E2B74(u8 taskId)
@@ -1042,16 +1042,22 @@ void sub_80E2B74(u8 taskId)
break;
}
- sub_80E2C8C(taskId, selectedPalettes);
+ AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes);
}
-void sub_80E2C60(u8 taskId)
+// Used to add a color mask to a Sprite.
+// arg 0: spriteId
+// arg 1: ??? unknown
+// arg 2: ??? unknown
+// arg 3: coefficient
+// arg 4: color code
+void AnimTask_BlendSpriteColor(u8 taskId)
{
u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
- sub_80E2C8C(taskId, 1 << (paletteIndex + 16));
+ AnimTask_BlendSpriteColor_Step1(taskId, 1 << (paletteIndex + 16));
}
-static void sub_80E2C8C(u8 taskId, u32 selectedPalettes)
+static void AnimTask_BlendSpriteColor_Step1(u8 taskId, u32 selectedPalettes)
{
gTasks[taskId].data[0] = selectedPalettes;
gTasks[taskId].data[1] = selectedPalettes >> 16;
@@ -1060,11 +1066,11 @@ static void sub_80E2C8C(u8 taskId, u32 selectedPalettes)
gTasks[taskId].data[4] = gBattleAnimArgs[3];
gTasks[taskId].data[5] = gBattleAnimArgs[4];
gTasks[taskId].data[10] = gBattleAnimArgs[2];
- gTasks[taskId].func = sub_80E2CD0;
+ gTasks[taskId].func = AnimTask_BlendSpriteColor_Step2;
gTasks[taskId].func(taskId);
}
-static void sub_80E2CD0(u8 taskId)
+static void AnimTask_BlendSpriteColor_Step2(u8 taskId)
{
u32 selectedPalettes;
u16 singlePaletteMask = 0;
@@ -1577,7 +1583,7 @@ void sub_80E3A08(u8 taskId)
for (j = 5; j != 0; j--)
gBattleAnimArgs[j] = gBattleAnimArgs[j - 1];
- sub_80E2C8C(taskId, selectedPalettes);
+ AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes);
}
void sub_80E3A58(u8 taskId)