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path: root/src/battle/anim/note_rain.c
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Diffstat (limited to 'src/battle/anim/note_rain.c')
-rw-r--r--src/battle/anim/note_rain.c25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index 4e12c7e1a..26ae96c3a 100644
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
@@ -8,30 +8,5 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u16 gUnknown_083D7A5C[5];
-
// note_rain (notes rain from a source point, usually a bell.)
// Used in Heal Bell.
-
-void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
-{
- u8 tile;
- tile = (b & 1);
- tile = ((-tile | tile) >> 31) & 32;
- sprite->oam.tileNum += tile + (a << 2);
- sprite->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_083D7A5C[b >> 1]);
-}
-
-void sub_80D1C08(struct Sprite* sprite)
-{
- InitAnimSpritePos(sprite, 0);
- if (GetBattlerSide(gAnimBankAttacker) != 0)
- gBattleAnimArgs[2] = -gBattleAnimArgs[2];
-
- sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
- sprite->callback = StartTranslateAnimSpriteByDeltas;
- StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
- sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
-}