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path: root/src/battle/anim/note_scatter_2.c
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Diffstat (limited to 'src/battle/anim/note_scatter_2.c')
-rwxr-xr-xsrc/battle/anim/note_scatter_2.c57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/battle/anim/note_scatter_2.c b/src/battle/anim/note_scatter_2.c
new file mode 100755
index 000000000..a163aa9a5
--- /dev/null
+++ b/src/battle/anim/note_scatter_2.c
@@ -0,0 +1,57 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u16 gUnknown_083D712C[4][6];
+
+static void sub_80CEEE8(struct Sprite* sprite);
+
+// note_scatter_2 (slower scatter of notes.)
+// Used in Belly Drum.
+
+void sub_80CEE60(struct Sprite* sprite)
+{
+ s16 a;
+ u8 index;
+ sub_8078650(sprite);
+ sprite->pos1.y += 8;
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[2]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ a = (gBattleAnimArgs[0] == 0) ? 0xFFE0 : 0x20;
+ sprite->data[0] = 40;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = a + sprite->data[1];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->data[3] - 40;
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_80CEEE8;
+}
+
+void sub_80CEEE8(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite) == 0)
+ {
+ s16 a;
+ a = Sin(sprite->data[5], 8);
+ if (sprite->pos2.x < 0)
+ a = -a;
+
+ sprite->pos2.x += a;
+ sprite->pos2.y += Sin(sprite->data[5], 4);
+ sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
+ }
+ else
+ {
+ move_anim_8072740(sprite);
+ }
+}