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path: root/src/battle/anim/note_spin.c
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Diffstat (limited to 'src/battle/anim/note_spin.c')
-rw-r--r--src/battle/anim/note_spin.c110
1 files changed, 110 insertions, 0 deletions
diff --git a/src/battle/anim/note_spin.c b/src/battle/anim/note_spin.c
new file mode 100644
index 000000000..bdc0f4615
--- /dev/null
+++ b/src/battle/anim/note_spin.c
@@ -0,0 +1,110 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+
+extern s16 gBattleAnimArgs[8];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D2F80(struct Sprite *);
+static void sub_80D2FA4(struct Sprite *);
+
+// note_spin (spins music notes around, and rotates them)
+// Used in Perish Song.
+
+void sub_80D2E68(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[1] = 120 - gBattleAnimArgs[0];
+ sprite->invisible = 1;
+ }
+
+ if (++sprite->data[0] == sprite->data[1])
+ {
+ sub_8079108(sprite->oam.paletteNum + 16, 0);
+ }
+
+ if (sprite->data[0] == sprite->data[1] + 80)
+ {
+ move_anim_8072740(sprite);
+ }
+}
+
+void sub_80D2EC8(struct Sprite *sprite)
+{
+ int index;
+ int var2;
+
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.x = 120;
+ sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+
+ sprite->data[5] = 120;
+ sprite->data[3] = gBattleAnimArgs[2];
+ }
+
+ sprite->data[0]++;
+
+ sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2;
+ index = ((sprite->data[0] * 3) + (u16)sprite->data[3]);
+ var2 = 0xFF;
+ sprite->data[6] = (sprite->data[6] + 10) & 0xFF;
+
+ index &= var2;
+ sprite->pos2.x = Cos(index, 100);
+
+ sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4);
+
+ if (sprite->data[0] > sprite->data[5])
+ {
+ sprite->callback = sub_80D2F80;
+
+ sprite->data[0] = 0;
+ oamt_add_pos2_onto_pos1(sprite);
+ sprite->data[2] = 5;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+
+ StartSpriteAffineAnim(sprite, 1);
+ }
+}
+
+static void sub_80D2F80(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 10)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80D2FA4;
+ }
+}
+
+static void sub_80D2FA4(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[2];
+ sprite->pos2.y = sprite->data[3];
+
+ sprite->data[2]++;
+
+ if (sprite->data[3] > 48 && sprite->data[2] > 0)
+ {
+ sprite->data[2] = sprite->data[4] - 5;
+ sprite->data[4]++;
+ }
+
+ if (sprite->data[4] > 3)
+ {
+ int var1 = sprite->data[2];
+ sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
+ move_anim_8072740(sprite);
+ }
+
+ if (sprite->data[4] == 4)
+ {
+ move_anim_8072740(sprite);
+ }
+}