diff options
Diffstat (limited to 'src/battle/anim/note_spin.c')
-rw-r--r-- | src/battle/anim/note_spin.c | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/src/battle/anim/note_spin.c b/src/battle/anim/note_spin.c new file mode 100644 index 000000000..bdc0f4615 --- /dev/null +++ b/src/battle/anim/note_spin.c @@ -0,0 +1,110 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80D2F80(struct Sprite *); +static void sub_80D2FA4(struct Sprite *); + +// note_spin (spins music notes around, and rotates them) +// Used in Perish Song. + +void sub_80D2E68(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->data[1] = 120 - gBattleAnimArgs[0]; + sprite->invisible = 1; + } + + if (++sprite->data[0] == sprite->data[1]) + { + sub_8079108(sprite->oam.paletteNum + 16, 0); + } + + if (sprite->data[0] == sprite->data[1] + 80) + { + move_anim_8072740(sprite); + } +} + +void sub_80D2EC8(struct Sprite *sprite) +{ + int index; + int var2; + + if (sprite->data[0] == 0) + { + sprite->pos1.x = 120; + sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15; + + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + + sprite->data[5] = 120; + sprite->data[3] = gBattleAnimArgs[2]; + } + + sprite->data[0]++; + + sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2; + index = ((sprite->data[0] * 3) + (u16)sprite->data[3]); + var2 = 0xFF; + sprite->data[6] = (sprite->data[6] + 10) & 0xFF; + + index &= var2; + sprite->pos2.x = Cos(index, 100); + + sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4); + + if (sprite->data[0] > sprite->data[5]) + { + sprite->callback = sub_80D2F80; + + sprite->data[0] = 0; + oamt_add_pos2_onto_pos1(sprite); + sprite->data[2] = 5; + sprite->data[4] = 0; + sprite->data[3] = 0; + + StartSpriteAffineAnim(sprite, 1); + } +} + +static void sub_80D2F80(struct Sprite *sprite) +{ + if (++sprite->data[0] > 10) + { + sprite->data[0] = 0; + sprite->callback = sub_80D2FA4; + } +} + +static void sub_80D2FA4(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[2]; + sprite->pos2.y = sprite->data[3]; + + sprite->data[2]++; + + if (sprite->data[3] > 48 && sprite->data[2] > 0) + { + sprite->data[2] = sprite->data[4] - 5; + sprite->data[4]++; + } + + if (sprite->data[4] > 3) + { + int var1 = sprite->data[2]; + sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1); + move_anim_8072740(sprite); + } + + if (sprite->data[4] == 4) + { + move_anim_8072740(sprite); + } +} |