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path: root/src/battle/anim/note_wave.c
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Diffstat (limited to 'src/battle/anim/note_wave.c')
-rw-r--r--src/battle/anim/note_wave.c143
1 files changed, 0 insertions, 143 deletions
diff --git a/src/battle/anim/note_wave.c b/src/battle/anim/note_wave.c
deleted file mode 100644
index 1f3db8c56..000000000
--- a/src/battle/anim/note_wave.c
+++ /dev/null
@@ -1,143 +0,0 @@
-#include "global.h"
-#include "rom_8077ABC.h"
-#include "trig.h"
-#include "battle_anim.h"
-#include "sound.h"
-#include "palette.h"
-
-extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
-
-extern u16 gUnknown_083D712C[4][6];
-
-static void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e);
-static void sub_80CEC1C(struct Sprite* sprite);
-
-// note_wave
-// Used by Grasswhistle, Belly Drum, and Sing.
-
-// rainbow effect for musical notes
-void sub_80CEA20(u8 taskId)
-{
- u16 i;
- u16 j;
- u16 index;
-
- index = IndexOfSpritePaletteTag(gUnknown_083D712C[0][0]);
- if (index != 0xFF)
- {
- index = (index << 4) + 0x100;
- for (i = 1; i < 6; i++)
- {
- gPlttBufferFaded[index + i] = gUnknown_083D712C[0][i];
- }
- }
-
- for (j = 1; j < 4; j++)
- {
- index = AllocSpritePalette(gUnknown_083D712C[j][0]);
- if (index != 0xFF)
- {
- index = (index << 4) + 0x100;
- for (i = 1; i < 6; i++)
- {
- gPlttBufferFaded[index + i] = gUnknown_083D712C[j][i];
- }
- }
- }
- DestroyAnimVisualTask(taskId);
-}
-
-// clears the rainbow effect for musical notes.
-void sub_80CEAD8(u8 taskId)
-{
- u16 i;
- for (i = 1; i < 4; i++)
- {
- FreeSpritePaletteByTag(gUnknown_083D712C[i][0]);
- }
-
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80CEB0C(struct Sprite* sprite)
-{
- u8 index;
- u8 a;
- u8 b;
- sub_8078650(sprite);
- StartSpriteAnim(sprite, gBattleAnimArgs[0]);
- if ((index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[1]][0])) != 0xFF)
- sprite->oam.paletteNum = index;
-
- sprite->data[1] = gBattleAnimArgs[1];
- sprite->data[2] = 0;
- sprite->data[3] = gBattleAnimArgs[2];
- if (IsContest())
- {
- a = 0x30;
- b = 0x28;
- }
- else
- {
- a = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- b = GetBattlerSpriteCoord(gAnimBankTarget, 3);
- }
-
- sprite->data[4] = sprite->pos1.x << 4;
- sprite->data[5] = sprite->pos1.y << 4;
- sub_80CEBC4(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 0x28);
- sprite->callback = sub_80CEC1C;
-}
-
-void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e)
-{
- int f;
- int g;
- if (a < 0)
- e = -e;
-
- f = a << 8;
- g = f / e;
- if (g == 0)
- g = 1;
-
- *c = f / g;
- *d = (b << 8) / g;
-}
-
-void sub_80CEC1C(struct Sprite* sprite)
-{
- int b;
- s16 a;
- int c;
- u8 index;
- sprite->data[0]++;
- b = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
- sprite->data[4] += sprite->data[6];
- sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
- sprite->pos2.y = Sin(b, 15);
- a = (u16)sprite->pos1.y;
- c = (u16)sprite->pos1.x;
-
- if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80)
- {
- move_anim_8074EE0(sprite);
- }
- else
- {
- if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
- {
- sprite->data[2] = 0;
- if (++sprite->data[1] > 3)
- sprite->data[1] = 0;
-
- index = IndexOfSpritePaletteTag(gUnknown_083D712C[sprite->data[1]][0]);
- if (index != 0xFF)
- sprite->oam.paletteNum = index;
- }
- }
-}