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path: root/src/battle/anim/orbit_scatter.c
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Diffstat (limited to 'src/battle/anim/orbit_scatter.c')
-rw-r--r--src/battle/anim/orbit_scatter.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle/anim/orbit_scatter.c b/src/battle/anim/orbit_scatter.c
index 54c157839..cda09a729 100644
--- a/src/battle/anim/orbit_scatter.c
+++ b/src/battle/anim/orbit_scatter.c
@@ -8,21 +8,21 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80D2834(struct Sprite* sprite);
+static void AnimOrbitScatterStep(struct Sprite* sprite);
-// orbit_scatter (scatters the objects associated with the fast orbit from the last file.)
-// Used in Hidden Power.
-
-void sub_80D27E0(struct Sprite* sprite)
+// Moves orbs away from the mon, based on where they are in their orbit.
+// Used in MOVE_HIDDEN_POWER.
+// arg 0: initial wave offset
+void AnimOrbitScatter(struct Sprite* sprite)
{
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
- sprite->callback = sub_80D2834;
+ sprite->callback = AnimOrbitScatterStep;
}
-void sub_80D2834(struct Sprite* sprite)
+static void AnimOrbitScatterStep(struct Sprite* sprite)
{
sprite->pos2.x += sprite->data[0];
sprite->pos2.y += sprite->data[1];