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path: root/src/battle/anim/ring.c
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Diffstat (limited to 'src/battle/anim/ring.c')
-rw-r--r--src/battle/anim/ring.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 86b2c4659..b317cdaed 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -34,11 +34,11 @@ void sub_80D0FD8(struct Sprite* sprite)
{
SetAverageBattlerPositions(bank, r4, &sp0, &sp1);
if (r4 == 0)
- r4 = GetBankPosition(bank, 0);
+ r4 = GetBattlerSpriteCoord(bank, 0);
else
- r4 = GetBankPosition(bank, 2);
+ r4 = GetBattlerSpriteCoord(bank, 2);
- if (GetBankSide(bank) != 0)
+ if (GetBattlerSide(bank) != 0)
gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
else
gBattleAnimArgs[0] = sp0 - r4;
@@ -90,9 +90,9 @@ void sub_80D10B8(struct Sprite* sprite)
sp4 = 3;
}
- if (GetBankSide(bankr7) != 0)
+ if (GetBattlerSide(bankr7) != 0)
{
- r9 = GetBankPosition(bankr7, r10) + gBattleAnimArgs[0];
+ r9 = GetBattlerSpriteCoord(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
sprite->subpriority = gSprites[gBankSpriteIds[bankr8 ^ 2]].subpriority - 1;
else
@@ -100,7 +100,7 @@ void sub_80D10B8(struct Sprite* sprite)
}
else
{
- r9 = GetBankPosition(bankr7, r10) - gBattleAnimArgs[0];
+ r9 = GetBattlerSpriteCoord(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
if (gSprites[gBankSpriteIds[bankr7]].pos1.x < gSprites[gBankSpriteIds[bankr7 ^ 2]].pos1.x)
@@ -115,18 +115,18 @@ void sub_80D10B8(struct Sprite* sprite)
}
- r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
+ r6 = GetBattlerSpriteCoord(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
SetAverageBattlerPositions(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
- sp0 = GetBankPosition(bankr8, r10);
- sp1 = GetBankPosition(bankr8, sp4);
+ sp0 = GetBattlerSpriteCoord(bankr8, r10);
+ sp1 = GetBattlerSpriteCoord(bankr8, sp4);
}
- if (GetBankSide(bankr8))
+ if (GetBattlerSide(bankr8))
sp0 += gBattleAnimArgs[3];
else
sp0 -= gBattleAnimArgs[3];