diff options
Diffstat (limited to 'src/battle/anim/rock.c')
-rw-r--r-- | src/battle/anim/rock.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c index 6fbe065b8..73be7c42b 100644 --- a/src/battle/anim/rock.c +++ b/src/battle/anim/rock.c @@ -78,7 +78,7 @@ void sub_80DCF60(struct Sprite *sprite) StartSpriteAnim(sprite, gBattleAnimArgs[5]); AnimateSprite(sprite); - if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) sprite->pos1.x -= gBattleAnimArgs[0]; else sprite->pos1.x += gBattleAnimArgs[0]; @@ -154,7 +154,7 @@ void do_boulder_dust(u8 taskId) if (IsContest()) sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); - if (gBattleAnimArgs[0] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + if (gBattleAnimArgs[0] != 0 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) var0 = 1; gTasks[taskId].data[0] = var0; @@ -231,7 +231,7 @@ void sub_80DD3AC(struct Sprite *sprite) { if (sprite->data[0] == 0) { - if (gBattleAnimArgs[3] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) { sprite->pos1.x = 304; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -295,10 +295,10 @@ void sub_80DD4D4(u8 taskId) task = &gTasks[taskId]; - var0 = GetBankPosition(gAnimBankAttacker, 2); - var1 = GetBankPosition(gAnimBankAttacker, 1) + 24; - var2 = GetBankPosition(gAnimBankTarget, 2); - var3 = GetBankPosition(gAnimBankTarget, 1) + 24; + var0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + var1 = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 24; + var2 = GetBattlerSpriteCoord(gAnimBankTarget, 2); + var3 = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 24; if ((gAnimBankAttacker ^ 2) == gAnimBankTarget) var3 = var1; @@ -333,7 +333,7 @@ void sub_80DD4D4(u8 taskId) task->data[13] = pan1; task->data[14] = (pan2 - pan1) / task->data[8]; task->data[1] = var4; - task->data[15] = GetAnimBankSpriteId(0); + task->data[15] = GetAnimBattlerSpriteId(0); task->func = sub_80DD604; } @@ -514,7 +514,7 @@ static void sub_80DD928(struct Sprite *sprite) void sub_80DD978(struct Sprite *sprite) { - if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT) + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT) StartSpriteAffineAnim(sprite, 1); TranslateAnimSpriteToTargetMonLocation(sprite); @@ -522,8 +522,8 @@ void sub_80DD978(struct Sprite *sprite) void sub_80DD9A4(struct Sprite *sprite) { - sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0); - sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1); sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; |