summaryrefslogtreecommitdiff
path: root/src/battle/anim/rock.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle/anim/rock.c')
-rw-r--r--src/battle/anim/rock.c602
1 files changed, 602 insertions, 0 deletions
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
new file mode 100644
index 000000000..b113ce040
--- /dev/null
+++ b/src/battle/anim/rock.c
@@ -0,0 +1,602 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "decompress.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
+#include "sound.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u32 gAnimMoveDmg;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG3_Y;
+
+extern const u8 gBattleAnimBackgroundTilemap_SandstormBrew[];
+extern const u8 gBattleAnimBackgroundImage_SandstormBrew[];
+extern const u16 gBattleAnimSpritePalette_261[];
+extern const struct SpriteTemplate gSpriteTemplate_83DAD78;
+extern const struct SpriteTemplate gSpriteTemplate_83DAD90;
+
+extern const struct SubspriteTable gUnknown_083DAD10;
+
+static void sub_80DCF1C(struct Sprite *sprite);
+static void sub_80DD02C(struct Sprite *sprite);
+static void sub_80DD190(u8 taskId);
+static void sub_80DD604(u8 taskId);
+static void sub_80DD774(struct Task *task);
+static u8 sub_80DD8BC(void);
+static void sub_80DD928(struct Sprite *sprite);
+static void sub_80DD9FC(struct Sprite *sprite);
+
+
+void sub_80DCE9C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] != 0)
+ sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += 14;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ AnimateSprite(sprite);
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 4;
+ sprite->data[3] = 16;
+ sprite->data[4] = -70;
+ sprite->data[5] = gBattleAnimArgs[2];
+
+ StoreSpriteCallbackInData(sprite, sub_80DCF1C);
+ sprite->callback = sub_8078278;
+ sprite->callback(sprite);
+}
+
+static void sub_80DCF1C(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[5];
+
+ sprite->data[0] = 192;
+ sprite->data[1] = sprite->data[5];
+ sprite->data[2] = 4;
+ sprite->data[3] = 32;
+ sprite->data[4] = -24;
+
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078278;
+ sprite->callback(sprite);
+}
+
+void sub_80DCF60(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[5]);
+ AnimateSprite(sprite);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+
+ sub_8078A5C(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+
+ sprite->callback = sub_8078394;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+}
+
+void sub_80DCFE4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[6] == 0)
+ sub_80787B0(sprite, 0);
+ else
+ sub_8078764(sprite, 0);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+
+ sprite->callback = sub_80DD02C;
+}
+
+static void sub_80DD02C(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.y = -(sprite->data[4] >> 8);
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
+
+ if (--sprite->data[0] == -1)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void do_boulder_dust(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ int var0 = 0;
+
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+
+ sub_8078914(&subStruct);
+ DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
+ LZDecompressVram(&gBattleAnimBackgroundTilemap_SandstormBrew, subStruct.field_4);
+ LZDecompressVram(&gBattleAnimBackgroundImage_SandstormBrew, subStruct.field_0);
+ LoadCompressedPalette(&gBattleAnimSpritePalette_261, subStruct.field_8 << 4, 32);
+
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ if (gBattleAnimArgs[0] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ var0 = 1;
+
+ gTasks[taskId].data[0] = var0;
+ gTasks[taskId].func = sub_80DD190;
+}
+
+static void sub_80DD190(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ if (gTasks[taskId].data[0] == 0)
+ gBattle_BG1_X += 0xFFFA;
+ else
+ gBattle_BG1_X += 6;
+
+ gBattle_BG1_Y += -1;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 7)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 101)
+ {
+ gTasks[taskId].data[11] = 7;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_8078914(&subStruct);
+ DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000);
+ DmaClear32(3, subStruct.field_4, 0x800);
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ gTasks[taskId].data[12]++;
+ // fall through
+ case 4:
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DD3AC(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (gBattleAnimArgs[3] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ sprite->pos1.x = 304;
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sprite->data[5] = 1;
+ sprite->oam.matrixNum = 8;
+ }
+ else
+ {
+ sprite->pos1.x = -64;
+ }
+
+ sprite->pos1.y = gBattleAnimArgs[0];
+ SetSubspriteTables(sprite, &gUnknown_083DAD10);
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x += (sprite->data[3] >> 8);
+ sprite->pos2.y += (sprite->data[4] >> 8);
+ sprite->data[3] &= 0xFF;
+ sprite->data[4] &= 0xFF;
+
+ if (sprite->data[5] == 0)
+ {
+ if (sprite->pos1.x + sprite->pos2.x > 272)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+ else if (sprite->pos1.x + sprite->pos2.x < -32)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+}
+
+void sub_80DD490(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ sub_80787B0(sprite, 0);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
+
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80DD4D4(u8 taskId)
+{
+ u16 var0, var1, var2, var3;
+ u8 var4;
+ int var5;
+ s16 pan1, pan2;
+ struct Task *task;
+
+ task = &gTasks[taskId];
+
+ var0 = GetBankPosition(gAnimBankAttacker, 2);
+ var1 = GetBankPosition(gAnimBankAttacker, 1) + 24;
+ var2 = GetBankPosition(gAnimBankTarget, 2);
+ var3 = GetBankPosition(gAnimBankTarget, 1) + 24;
+
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
+ var3 = var1;
+
+ var4 = sub_80DD8BC();
+ if (var4 == 1)
+ task->data[8] = 32;
+ else
+ task->data[8] = 48 - (var4 * 8);
+
+ task->data[0] = 0;
+ task->data[11] = 0;
+ task->data[9] = 0;
+ task->data[12] = 1;
+
+ var5 = task->data[8];
+ if (var5 < 0)
+ var5 += 7;
+
+ task->data[10] = (var5 >> 3) - 1;
+
+ task->data[2] = var0 * 8;
+ task->data[3] = var1 * 8;
+ task->data[4] = ((var2 - var0) * 8) / task->data[8];
+ task->data[5] = ((var3 - var1) * 8) / task->data[8];
+ task->data[6] = 0;
+ task->data[7] = 0;
+
+ pan1 = BattleAnimAdjustPanning(-64);
+ pan2 = BattleAnimAdjustPanning(63);
+
+ task->data[13] = pan1;
+ task->data[14] = (pan2 - pan1) / task->data[8];
+ task->data[1] = var4;
+ task->data[15] = GetAnimBankSpriteId(0);
+
+ task->func = sub_80DD604;
+}
+
+static void sub_80DD604(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] -= task->data[4];
+ task->data[7] -= task->data[5];
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+
+ if (++task->data[9] == 10)
+ {
+ task->data[11] = 20;
+ task->data[0]++;
+ }
+
+ PlaySE12WithPanning(SE_W029, task->data[13]);
+ break;
+ case 1:
+ if (--task->data[11] == 0)
+ task->data[0]++;
+ break;
+ case 2:
+ if (--task->data[9] != 0)
+ {
+ task->data[6] += task->data[4];
+ task->data[7] += task->data[5];
+ }
+ else
+ {
+ task->data[6] = 0;
+ task->data[7] = 0;
+ task->data[0]++;
+ }
+
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+ break;
+ case 3:
+ task->data[2] += task->data[4];
+ task->data[3] += task->data[5];
+ if (++task->data[9] >= task->data[10])
+ {
+ task->data[9] = 0;
+ sub_80DD774(task);
+ task->data[13] += task->data[14];
+ PlaySE12WithPanning(SE_W091, task->data[13]);
+ }
+
+ if (--task->data[8] == 0)
+ {
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ if (task->data[11] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80DD774(struct Task *task)
+{
+ const struct SpriteTemplate *spriteTemplate;
+ int var0;
+ u16 x, y;
+ u8 spriteId;
+
+ switch (task->data[1])
+ {
+ case 1:
+ spriteTemplate = &gSpriteTemplate_83DAD78;
+ var0 = 0;
+ break;
+ case 2:
+ case 3:
+ spriteTemplate = &gSpriteTemplate_83DAD90;
+ var0 = 80;
+ break;
+ case 4:
+ spriteTemplate = &gSpriteTemplate_83DAD90;
+ var0 = 64;
+ break;
+ case 5:
+ spriteTemplate = &gSpriteTemplate_83DAD90;
+ var0 = 48;
+ break;
+ default:
+ return;
+ }
+
+ x = task->data[2] >> 3;
+ y = task->data[3] >> 3;
+ x += (task->data[12] * 4);
+
+ spriteId = CreateSprite(spriteTemplate, x, y, 35);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data[0] = 18;
+ gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
+ gSprites[spriteId].data[4] = y;
+ gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
+ gSprites[spriteId].oam.tileNum += var0;
+
+ sub_80786EC(&gSprites[spriteId]);
+ task->data[11]++;
+ }
+
+ task->data[12] *= -1;
+}
+
+void sub_80DD87C(struct Sprite *sprite)
+{
+ if (sub_8078718(sprite))
+ {
+ u8 taskId = FindTaskIdByFunc(sub_80DD604);
+ if (taskId != 0xFF)
+ gTasks[taskId].data[11]--;
+
+ DestroySprite(sprite);
+ }
+}
+
+u8 sub_80DD8BC(void)
+{
+ u8 retVal = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1;
+ u8 var0 = retVal - 1;
+ if (var0 > 4)
+ {
+ retVal = 1;
+ }
+
+ return retVal;
+}
+
+void sub_80DD8E8(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] -= gBattleAnimArgs[2];
+ sprite->data[0] = 3;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80DD928;
+ sprite->invisible = 1;
+}
+
+static void sub_80DD928(struct Sprite *sprite)
+{
+ sprite->invisible = 0;
+ if (sprite->data[3] != 0)
+ {
+ sprite->pos2.y = sprite->data[2] + sprite->data[3];
+ sprite->data[3] += sprite->data[0];
+ sprite->data[0]++;
+ if (sprite->data[3] > 0)
+ {
+ sprite->data[3] = 0;
+ }
+ }
+ else
+ {
+ if (--sprite->data[1] == 0)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_80DD978(struct Sprite *sprite)
+{
+ if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
+ StartSpriteAffineAnim(sprite, 1);
+
+ sub_807941C(sprite);
+}
+
+void sub_80DD9A4(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[5] = gBattleAnimArgs[2];
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->callback = sub_80DD9FC;
+}
+
+static void sub_80DD9FC(struct Sprite *sprite)
+{
+ sprite->data[0] += 8;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+
+ sprite->pos2.x += sprite->data[3] / 40;
+ sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
+
+ if (sprite->data[0] > 140)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80DDA4C(u8 taskId)
+{
+ if ((s32)gAnimMoveDmg < 33)
+ gBattleAnimArgs[7] = 0;
+ if (gAnimMoveDmg - 33 < 33)
+ gBattleAnimArgs[7] = 1;
+ if ((s32)gAnimMoveDmg > 65)
+ gBattleAnimArgs[7] = 2;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80DDA8C(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80789D4(0);
+ gTasks[taskId].data[1] = 200;
+ }
+
+ gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
+ gTasks[taskId].data[1] -= 3;
+
+ if (gTasks[taskId].data[0] == 120)
+ {
+ sub_80789D4(1);
+ DestroyAnimVisualTask(taskId);
+ }
+
+ gTasks[taskId].data[0]++;
+}
+
+void sub_80DDAF0(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80789D4(0);
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = gBattle_BG3_Y;
+ }
+
+ gTasks[taskId].data[1] += 80;
+ gTasks[taskId].data[1] &= 0xFF;
+ gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
+
+ if (gBattleAnimArgs[7] == 0xFFF)
+ {
+ gBattle_BG3_Y = 0;
+ sub_80789D4(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}