diff options
Diffstat (limited to 'src/battle/anim/roots.c')
-rwxr-xr-x | src/battle/anim/roots.c | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/battle/anim/roots.c b/src/battle/anim/roots.c new file mode 100755 index 000000000..40c51808a --- /dev/null +++ b/src/battle/anim/roots.c @@ -0,0 +1,67 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +extern s16 gUnknown_03000728[]; + +static void sub_80CB710(struct Sprite* sprite); + +// roots +// Used by Ingrain and Frenzy Plant. + +void sub_80CB59C(struct Sprite* sprite) +{ + if (!sprite->data[0]) + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1); + sprite->pos2.x = gBattleAnimArgs[0]; + sprite->pos2.y = gBattleAnimArgs[1]; + sprite->subpriority = gBattleAnimArgs[2] + 30; + StartSpriteAnim(sprite, gBattleAnimArgs[3]); + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[0]++; + if ((sprite->pos1.y + sprite->pos2.y) > 120) + { + sprite->pos1.y += -120 + (sprite->pos2.y + sprite->pos1.y); + } + } + sprite->callback = sub_80CB710; +} + +void sub_80CB620(struct Sprite *sprite) +{ + s16 p1 = sub_8077ABC(gBattleAnimBankAttacker, 2); + s16 p2 = sub_8077ABC(gBattleAnimBankAttacker, 3); + s16 e1 = sub_8077ABC(gBattleAnimBankTarget, 2); + s16 e2 = sub_8077ABC(gBattleAnimBankTarget, 3); + + e1 -= p1; + e2 -= p2; + sprite->pos1.x = p1 + e1 * gBattleAnimArgs[0] / 100; + sprite->pos1.y = p2 + e2 * gBattleAnimArgs[0] / 100; + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + sprite->subpriority = gBattleAnimArgs[3] + 30; + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + sprite->data[2] = gBattleAnimArgs[5]; + sprite->callback = sub_80CB710; + gUnknown_03000728[0] = sprite->pos1.x; + gUnknown_03000728[1] = sprite->pos1.y; + gUnknown_03000728[2] = e1; + gUnknown_03000728[3] = e2; +} + +void sub_80CB710(struct Sprite* sprite) +{ + if (++sprite->data[0] > (sprite->data[2] - 10)) + sprite->invisible = sprite->data[0] % 2; + + if (sprite->data[0] > sprite->data[2]) + move_anim_8072740(sprite); +} |