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Diffstat (limited to 'src/battle/anim/scary_face.c')
-rwxr-xr-xsrc/battle/anim/scary_face.c136
1 files changed, 136 insertions, 0 deletions
diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c
new file mode 100755
index 000000000..9f1dfd7d0
--- /dev/null
+++ b/src/battle/anim/scary_face.c
@@ -0,0 +1,136 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "decompress.h"
+#include "palette.h"
+
+struct Struct_sub_8078914
+{
+ u8 *field_0;
+ u8 *field_4;
+ u8 field_8;
+};
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceContest;
+extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFacePlayer;
+extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceOpponent;
+extern struct INCBIN_U8 gBattleAnimBackgroundImage_ScaryFace;
+extern struct INCBIN_U8 gBattleAnimBackgroundPalette_ScaryFace;
+
+extern u16 gUnknown_030041B4;
+extern u16 gUnknown_030042C0;
+
+static void sub_80D24E0(u8 taskId);
+
+// scary_face (darkens the screen and shows a scary face.)
+// Used in Glare and Scary Face.
+
+void sub_80D23B4(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ u8* tempvar;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ if (!NotInBattle())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ gUnknown_030042C0 = 0;
+ gUnknown_030041B4 = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+ sub_8078914(&subStruct);
+ tempvar = subStruct.field_4;
+ DmaFill32(3, 0x0, tempvar, 0x1000);
+ if (NotInBattle())
+ LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceContest, subStruct.field_4);
+ else if (GetBankSide(gBattleAnimBankTarget) == 1)
+ LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFacePlayer, subStruct.field_4);
+ else
+ LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceOpponent, subStruct.field_4);
+
+ LZDecompressVram(&gBattleAnimBackgroundImage_ScaryFace, subStruct.field_0);
+ LoadCompressedPalette(&gBattleAnimBackgroundPalette_ScaryFace, subStruct.field_8 << 4, 32);
+ if (NotInBattle())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ gTasks[taskId].func = sub_80D24E0;
+}
+
+void sub_80D24E0(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 2)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 14)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 0x15)
+ {
+ gTasks[taskId].data[11] = 14;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 2)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_8078914(&subStruct);
+ {
+ u8 *addr = subStruct.field_0;
+ u32 size = 0x2000;
+ while (1)
+ {
+ DmaFill32(3, 0, addr, 0x1000);
+ addr += 0x1000;
+ size -= 0x1000;
+ if (size <= 0x1000)
+ {
+ DmaFill32(3, 0, addr, size);
+ break;
+ }
+ }
+ }
+ DmaClear32(3, subStruct.field_4, 0x800);
+ if (!NotInBattle())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ gTasks[taskId].data[12]++;
+ // fall through
+ case 4:
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}