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-rwxr-xr-xsrc/battle/anim/sleep.c44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/battle/anim/sleep.c b/src/battle/anim/sleep.c
new file mode 100755
index 000000000..58ecc702f
--- /dev/null
+++ b/src/battle/anim/sleep.c
@@ -0,0 +1,44 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CD394(struct Sprite* sprite);
+
+// sleep (the "ZZZ" graphical effect)
+// Used by Rest and the sleep turn when the Pokemon is still asleep.
+
+void sub_80CD328(struct Sprite* sprite)
+{
+ sub_8078650(sprite);
+ if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = 0xFFFF;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_80CD394;
+}
+
+void sub_80CD394(struct Sprite* sprite)
+{
+ sprite->pos2.y = -(sprite->data[0] / 0x28);
+ sprite->pos2.x = sprite->data[4] / 10;
+ sprite->data[4] += sprite->data[3] * 2;
+ sprite->data[0] += sprite->data[1];
+ if (++sprite->data[1] > 0x3C)
+ move_anim_8074EE0(sprite);
+}