diff options
Diffstat (limited to 'src/battle/anim/sonic.c')
-rwxr-xr-x | src/battle/anim/sonic.c | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c new file mode 100755 index 000000000..684516ba7 --- /dev/null +++ b/src/battle/anim/sonic.c @@ -0,0 +1,136 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" +#include "battle_anim_80CA710.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +// sonic (shoots a projectile towards the target.) +// Used in Sonic Boom and Air Cutter. + +void sub_80CF6DC(struct Sprite* sprite) +{ + s16 a; + s16 b; + u16 c; + + if (NotInBattle()) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + else if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + + sub_80787B0(sprite, 1); + a = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2]; + b = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3]; + c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y); + c += 0xF000; + if (NotInBattle()) + c -= 0x6000; + + sub_8078FDC(sprite, 0, 0x100, 0x100, c); + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = a; + sprite->data[4] = b; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, move_anim_8072740); +} + +void sub_80CF7E0(struct Sprite* sprite) +{ + if (sprite->data[0]-- <= 0) + { + gTasks[sprite->data[7]].data[1]--; + DestroySprite(sprite); + } +} + +void sub_80CF814(struct Sprite* sprite) +{ + struct Task* task = &gTasks[sprite->data[7]]; + if (sprite->data[0] > task->data[5]) + { + sprite->data[5] += sprite->data[3]; + sprite->data[6] += sprite->data[4]; + } + else + { + sprite->data[5] -= sprite->data[3]; + sprite->data[6] -= sprite->data[4]; + } + + sprite->data[1] += sprite->data[5]; + sprite->data[2] += sprite->data[6]; + if (1 & task->data[7]) + sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1; + else + sprite->pos2.x = (u16)sprite->data[1] >> 8; + + if (1 & task->data[8]) + sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1; + else + sprite->pos2.y = (u16)sprite->data[2] / 256u; + + if (sprite->data[0]-- <= 0) + { + sprite->data[0] = 30; + sprite->callback = sub_80CF7E0; + } +} + +void sub_80CF8B8(struct Sprite* sprite) +{ + s16 a; + s16 b; + s16 c; + + struct Task* task = &gTasks[sprite->data[7]]; + sprite->data[1] += (-2 & task->data[7]); + sprite->data[2] += (-2 & task->data[8]); + if (1 & task->data[7]) + sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1; + else + sprite->pos2.x = (u16)sprite->data[1] >> 8; + + if (1 & task->data[8]) + sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1; + else + sprite->pos2.y = (u16)sprite->data[2] / 256u; + + if (sprite->data[0]-- <= 0) + { + sprite->data[0] = 8; + task->data[5] = 4; + a = sub_81174E0(0x1000); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + if (task->data[11] >= sprite->pos1.x) + b = (task->data[11] - sprite->pos1.x) << 8; + else + b = (sprite->pos1.x - task->data[11]) << 8; + + if (task->data[12] >= sprite->pos1.y) + c = (task->data[12] - sprite->pos1.y) << 8; + else + c = (sprite->pos1.y - task->data[12]) << 8; + + sprite->data[2] = 0; + sprite->data[1] = 0; + sprite->data[6] = 0; + sprite->data[5] = 0; + sprite->data[3] = sub_81174C4(sub_81174C4(b, a), sub_81174E0(0x1C0)); + sprite->data[4] = sub_81174C4(sub_81174C4(c, a), sub_81174E0(0x1C0)); + sprite->callback = sub_80CF814; + } +} |