diff options
Diffstat (limited to 'src/battle/anim/splash.c')
-rw-r--r-- | src/battle/anim/splash.c | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c index d6caaf0f6..c01748953 100644 --- a/src/battle/anim/splash.c +++ b/src/battle/anim/splash.c @@ -8,13 +8,19 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; -extern struct AffineAnimFrameCmd gUnknown_083D76F4; - static void sub_80D07AC(u8 taskId); // splash (splash effect of hopping up and down) // Used in Splash, Mud Sport, and Sketch. +const union AffineAnimCmd gSpriteAffineAnim_83D76F4[] = +{ + AFFINEANIMCMD_FRAME(-6, 4, 0, 8), + AFFINEANIMCMD_FRAME(10, -10, 0, 8), + AFFINEANIMCMD_FRAME(-4, 6, 0, 8), + AFFINEANIMCMD_END, +}; + void sub_80D074C(u8 taskId) { struct Task* task = &gTasks[taskId]; @@ -30,7 +36,7 @@ void sub_80D074C(u8 taskId) task->data[2] = gBattleAnimArgs[1]; task->data[3] = 0; task->data[4] = 0; - sub_80798F4(task, spriteId, &gUnknown_083D76F4); + sub_80798F4(task, spriteId, &gSpriteAffineAnim_83D76F4); task->func = sub_80D07AC; } } @@ -78,7 +84,7 @@ void sub_80D07AC(u8 taskId) } else { - sub_80798F4(task, task->data[0], &gUnknown_083D76F4); + sub_80798F4(task, task->data[0], &gSpriteAffineAnim_83D76F4); task->data[1] = 0; } } |