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Diffstat (limited to 'src/battle/anim/splash.c')
-rw-r--r--src/battle/anim/splash.c14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c
index d6caaf0f6..c01748953 100644
--- a/src/battle/anim/splash.c
+++ b/src/battle/anim/splash.c
@@ -8,13 +8,19 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern struct AffineAnimFrameCmd gUnknown_083D76F4;
-
static void sub_80D07AC(u8 taskId);
// splash (splash effect of hopping up and down)
// Used in Splash, Mud Sport, and Sketch.
+const union AffineAnimCmd gSpriteAffineAnim_83D76F4[] =
+{
+ AFFINEANIMCMD_FRAME(-6, 4, 0, 8),
+ AFFINEANIMCMD_FRAME(10, -10, 0, 8),
+ AFFINEANIMCMD_FRAME(-4, 6, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
void sub_80D074C(u8 taskId)
{
struct Task* task = &gTasks[taskId];
@@ -30,7 +36,7 @@ void sub_80D074C(u8 taskId)
task->data[2] = gBattleAnimArgs[1];
task->data[3] = 0;
task->data[4] = 0;
- sub_80798F4(task, spriteId, &gUnknown_083D76F4);
+ sub_80798F4(task, spriteId, &gSpriteAffineAnim_83D76F4);
task->func = sub_80D07AC;
}
}
@@ -78,7 +84,7 @@ void sub_80D07AC(u8 taskId)
}
else
{
- sub_80798F4(task, task->data[0], &gUnknown_083D76F4);
+ sub_80798F4(task, task->data[0], &gSpriteAffineAnim_83D76F4);
task->data[1] = 0;
}
}